timing for IL runs is so complicated, that's why id recommend for the super mods to add In-game time for them and my actual run is the second one completed (7.9 in-game) im pretty sure.
you put 7.083s or something, even though it should've been around 7.7, as per usual with immediate starts
I just deleted it, I won't be doing any more IL runs, lol. I'll just grind some Sedan full runs or something, I really can't tell where the car first moves sometimes.
you definetly had a wr with your run though i submitted a new one though, so it might not be
Quite confusing where runs actually start, especially when the bounce glitch happens, I'll try to get the best estimations of where they exactly start.
usually, when runs start immediately, there is a 0.2s gap between spawning in and moving, which is why i think my idea in my thread "timing idea" should be implemented tldr: runs are either immediate or not immediate immediate runs -0.2 from in game time or start frame is when it says 0.2 in corner not immediate is when car moves