Naivist and SADOMASOCHISM have cemented their legacy as the greatest speedrunning duo in Grace through a combination of impeccable strategy, flawless execution, and a deep understanding of the game’s mechanics. Their mastery of the sliding mechanic, efficient handling of entities, and coordination in multiplayer categories have set records that seem almost untouchable. By seamlessly integrating advanced techniques like speed-sliding and trimping, they achieve time saves that elude even the most seasoned runners.
One of their defining strengths is their use of sliding to gain momentum. Naivist’s expertise in spam-sliding through flat sections and stair-sliding on vertical and 90-degree stairs perfectly complements SADOMASOCHISM’s ability to execute precise trimping maneuvers, such as skipping lever rooms or dodging Slugfish. This synergy ensures they lose minimal time navigating through the randomized room layouts. Additionally, their communication and timing in triggering Carnation’s teleportation mechanics and evading Dozer’s attacks demonstrate their unparalleled coordination.
The duo’s skill extends to handling Grace’s unpredictable entities. By anticipating hazards like Slight’s massive hitbox or Heed’s relentless gaze, they mitigate risks that could derail an otherwise perfect run. SADOMASOCHISM’s calculated approach to navigating saferooms and leveraging hiding spots pairs brilliantly with Naivist’s ability to exploit the slight pauses between entity spawns, shaving off precious seconds at every turn.
Their dominance in multiplayer speedrun categories highlights their adaptability. With synchronized gameplay and consistent POV recordings for verification, they set the standard for cooperative runs. Whether tackling glitchless or macro-assisted runs, Naivist and SADOMASOCHISM’s performance remains unmatched, showcasing their versatility and dedication to perfecting every facet of the game. Together, they are a testament to what can be achieved through teamwork, innovation, and relentless practice.
There! Right there!
Look at that desperate, wanting spin
Look at that linguistic sin
Look at that corny phrasing in
Oh, please, it's glaze, totally glaze!
I'm not about to celebrate
Every trait could indicate
A totally fake abbreviate
This is not glaze, I say, not glaze.
That is the elephant in the room
Well is it relevant to assume
That a paragraph made by whom
Is automatically, radically glaze?
There's the eternal paradox
Look what we're seeing
(What are we seeing?)
Is it glaze? (Of course it's glaze!)
Or automation!?
(...OHH....)
To fit the current game's state, with the new entities, glitches, and most importantly modifiers, I have updated the leaderboards to accommodate all these changes.
Previously, modifiers were going to be a separate leaderboard (category extensions) but I ha