Something I've realised that's happened multiple times to me on this map is that I go through the checkpoint/finish line and it doesn't count you as having gone through. I think that the line doesn't extend all the way to the wall, so if you're too close to the wall, you end up passing around the track line instead of through. However, as I'm writing this, I've just had the thought that if you do get this, you could possibly turn around, go back through the line, then turn around again to skip an entire lap.
After recreating the glitch, I can confirm that this does absolutely nothing for the player. It just serves as something to fuck up your run. I'll post the link to the video once it uploads.
I'm unsure to the cause of this glitch now that the recreation obviously shows that I wasn't right next to the wall. It's just something to look out for and instantly restart on when playing this level.
It'd be interesting to find out why this happens so we could avoid the glitch, but I neither have access to nor the ability to understand the code.
can we merge this thread with this one? https://www.speedrun.com/Data_Wing/thread/hvxy9 dont need two on the same thing
Yeah it seems to happen when you collide with the wall at a certain point, there is a very small gap in the starting line. Happens on sea change and regulator too.
the glitch is the same, he just got it on the first (zeroth) lap, yeah you dont necessarily need a collision but its still the same thing