Hello! I would like to present my text game/interactive fiction. „Dark Reign” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Link to download: https://www.mediafire.com/file/otp6ihqnjz0672j/Dark_Reign_1.66.html/file . This is an html file that opens in a browser, but You can play offline. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new. Feedback is very much welcome. Very, very much.
Also, itch.io version: https://adeptus7.itch.io/dark-reign
I think it's not too hard to get over that time.
I am currently working extremely hard on an upcoming puzzlegame with some pretty crazy new mechanics. Currently we have a free to play early access version of the game available on Steam. Atm its a short 15-30 min playthrough for first time players. I'm really curious to see how much you guys can destroy it.
frozen double trouble
I'd like to put forward a small indie game called Philophobia: The Fear of Love. https://www.speedrun.com/philophobia It's a rather small but cute 2D level-based platformer that can be beaten 100% in roughly 30 minutes to an hour if you know what your doing (Current WR for any% is 22m). There's some neat tricks involving mid-air dashes, wall jumps, and even cycle skips for some specific bosses. Nothing too difficult to master and there's also a guide I made detailing how to preform the currently known platforming tricks as well.
I created the speedrun.com page for this a few years back and while we had a small bit of running for a few months unfortunately the game itself never quite took off so eventuall interest died out and runs simply stopped happening, while I do not run the game myself anymore I'd love to see someone else take on the game and maybe set a new WR in the process. :) Here's a video of the current Any% WR for those potentially interested: https://www.speedrun.com/philophobia/run/m314n04z
Totally Accurate Battle Simulator is a game most of you will have in your Steam library, believe it or not speedrunning it is really fun and the RNG factor has been reduced massively over the boards' years. Come and check it out, we only just made a discord server to talk about strategies: https://www.speedrun.com/tabs
Some of y’all might be feeling this, but I wanna be the first to say it.
I feel like posting here doesn’t get a game runners anymore ngl.
People excitedly advertise their game, and bam. No new runners. Crickets. If any new runners come in, they prolly stumbled upon the game from somewhere else. Not this thread.
@jackzfiml hell of a lot better than frequent threads made specifically to advertise one game
Lesson 2 be learned: no one cares about your stupid game
I'm working on Age of Wonders 3 - Age of Wonders : Planetfall
It seems weird that the older games in the series have runs but not these big ones. I'm Routing AOW 3 as an IL in preparation for single segment later... For a 4X it is fairly easy to autoresolve all fights in the elven campaign off of starting units + quest rewards ... The biggest issue is that on the 2 largest maps (3+4) the AI leaders have a nasty habit of wandering away from their capitols making it difficult to find them in the fog of war.
My current estimation of the 6 map elven campaign is 8+10+15+20+15+20 minutes. The Human Campaign's first 4 maps are really just as easy as the elven campaign, but map 5 is a giant water map with 3 enemy capitols in different corners, and map 6 is nearly identical to Elven map 6 with a much smaller starting army.... partial use of manual battle probbably neccesary.
Some Alternate strats needed for Hard Difficulty which I'm doing on the side (No Hero Resurgence/Revival) And slightly stronger AI armies mostly means A: You have to actually allocate Hero stat points (Ranged Attack 2 + Healing Ability + Rest into raw Hit Point Bulk seems to work) B: You generally want the 3rd stack for attacking (usually the same 2 "real"stacks used in normal mode + a soak stack of tier 1 summons/trash units) It makes a BIG difference in autoresolve despite the low quality.
PlanetFall's main campaign is made up of 12 missions - 6 starting with level 1 Leader, + 6 starting with Full Carry Over of Hero levels and equipment... many of the latter can be won By Marching Hero's in T3 Vechlces directly at the enemy capitol from T1 without any city production (except Summon spam) The game also gives you the Option of a fairly fast Doomsday victory so Real Time speedrusn of certain levels will probbably spam end turn to victory rather than fight. Many levels have VERY quick Quest batte solutions (a chain of 4-ish steps, or occupying a single city even if the player/empire owning it is still alive,etc)
The DLC Campaigns of both games are much harder than their vanilla campaign although shorter in map count... Needing to build up your own forces is a given for them. I haven't given them much thought.
A fan game on the web https://www.speedrun.com/israel_railways_game?h=Any&x=rklnx1r2
I made this rom hack of SMB1, try it out. https://www.speedrun.com/stupid_gamer_crox
Tank World of tanks Blitz has been popular since it appeared on speedrun.com. I hope more speedrun players can try this game. Thank you very much!
I would gladly help and be a rival to anyone with the interest of running one of these 3 games:
(very)Highspeed combat/racing game: "Rollcage Redux" (remade for modern computers) https://www.speedrun.com/rollcage
And its sequel: "Rollcage Extreme" (also remade) https://www.speedrun.com/rollcage_stage_ii
And the widely regarded as the last good duke nukem game: "Duke Nukem: Manhattan Project" https://www.speedrun.com/duke_nukem_manhattan_project
Even if this post is seen 10 years down the line, I'll gladly support anyone to run these games and push the times as low as they can possibly go.