Rules
5 years ago
Chile

Hello there. I plan to speedrun this game and I noticed there's no ruleset yet (that's common on games without runs on leaderboards =x).

We should do a ruleset :D. Some stuff to take on account:

  • When the timer starts and when it stops.
  • Allowing emulators? (consider there are no runs yet and also the game is rare).
  • Should we allow special moves/cheats? (there are 2 sets of special moves in the game, one in level STRT and other in level HRDR, both break the game A LOT, also the STRT specials allows you to skip levels entirely!).
  • Allowing glitches? (Idk if there's any =P)
  • I guess we wont allow passwords, but this should also be on the rules just in case xd.

pd: As I said a couple of months ago, there's only one recorded speedrun of this game and it uses only the STRT special moves, without using the level skip mechanic (quite arbitrary category =x).

Anyways, hope to see some answers x)

Chile

Alright, here's my shot at the ruleset for Any%:

  • Beat all 31 levels
  • Passwords and special moves are not allowed (either STRT or HRDR)
  • Timer starts when "NEW GAME" is pressed and stops when the last level (D4DY) goes to black
  • You can only use the option "ONE PLAYER"
  • Glitches are allowed

The rule about the one player is because we could eventually do a 1P2C category. I would allow emulator and console runs on the same leaderboard using bsnes or snes9x 1.53, mostly because the comunity is just too small.

freeze457 likes this
Chile

alright so, my "true Any% run" was verified. can we now discuss about the ruleset?

I mean, using special moves is kinda boring xd

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