Built-in timer mod for Story Mode speedruns
Deleted
6 years ago
France

I think that doing precompiled binaries for less advanced users is a great idea.

From what I see, the code in the fork is from the current master (which is bad because there are features differences from 0.9.3 which would affect a run) ; so I guess you just used it to be able to use the "releases" feature of github, but that the content of the binaries/source zip matches the 0.9.3 + timer patch as wrote in the description, correct ?

Edit : looking at the files change in the fork, I see you've applied my patch to the current master, which is incorrect, as these files have changed since then. The 0.9.3 patch has been done to match 0.9.3 release specifically by backporting the needed changes to the release code, replacing the whole files on another version is a bad idea.

Edit2 : ok, looking at the readme I see what you're trying to do. I rather suggest for you to wait. When I'll have improved the timer, I'll submit it to official master and it will be accepted for inclusion after maybe some tweaks. Then, you'll just have to do the pre-compiled binaries. And as a bonus, it will include NewGame+

Edited by the author 5 years ago
Alistair_Findlay likes this
Tasmania, Australia

I've added the clean 0.9.3 binaries to the resources section, I added your name as author considering all i did was add your code.

I've also removed the name of the that cool guy on the speedometer mod resource, still not sure whether they wanted their name here or not, but better to be safe. Also, I'm not sure if the speedometer mod even belongs in a speedrunning resources collection anyway. It's harmless, but I don't think it's harmless enough. I don't think anything outside the game should be changed except the timer, the timer is necessary.

Also I removed the old timer mod without thinking, i'm not sure if that was necessary. But we have the enhanced timer made by @Alayan now anyway.

Thoughts?

Edited by the author 5 years ago
France

The old timer mod is indeed obsolete. Not sure about the speedometer mod. I'd keep it around, even though I wouldn't use it myself.

France

Nobody here who can build the timer mod for Windows ?

Considering that loading times can represent 2-3% of the RTA time of a run, somebody who'd like to try to do a run on 0.9.3 on Windows might be put off from even trying if he don't get them deduced, while @Alistair_Findlay and me do using the linux builds.

Alistair_Findlay likes this
Tasmania, Australia

https://antergos.com/ https://aur.archlinux.org/packages/wine-gaming-nine/ Bash: sudo cpupower frequency-set -g performance (with sufficient CPU cooling)

Ubuntu operating system is trash, maybe it's okay now without unity, but repository management is a joke. Real gaming happens on Arch/Antergos/derivatives now.

Just SMBX doesn't work, for whatever reason. Still there are thousands of native linux games now that Steam has pushed the platform so strongly.

I mean, you could try new WINE patches, but WINE still sucks for a lot of things so probably don't bother haha.

This house has 3 Win10 licences and we are only using 2, i'll grab the hard drive from my parents old laptop and put in my PC and build win version.

Edit, I can build the WIN version, but not the WIN version with timer-mod.... I will test some more until I can get it working.

Edited by the author 5 years ago
Alayan likes this
France

What issue do you get when building the WIN version with timer mod ?

Tasmania, Australia

The problem was that I was putting the patch files into 'data' instead of 'src' because i wasn't reading the readme correctly. It's all good now: https://github.com/psypherium/SpeedrunnerSuperTuxKart/releases/tag/0.9.3-timer

Alayan likes this
France

Great ! Now I hope we'll see some new 0.9.3 runs from @Kitoko or @UbuntuJackson or maybe even someone else.

Edited by the author 5 years ago
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