Glitches?
7 years ago

I see three threads, all by mods it seems, so I'm not sure if I'm even in the right spot. I've scoured the internet and I'm having troubles finding the answers I'm looking for.

I was watching the run by Hakua and saw that he skipped to the third segment Alias somehow right after finishing the first one. How was this performed? It almost looks like a quickload, but I don't think that's quite it.

The other glitch I saw was the one in pyramid, but I did manage to figure that one out. Just by holding right at the peak of the jump it seems, while taking damage in that spot, but perhaps there's more to it?

If anybody can help me find answers, I would greatly appreciate it.

Massachusetts, USA

You're actually right on the money for both of those! The Alius glitch requires you to just kill Alius 1 while positioning Erina (and possibly the direction she's facing) in a specific location, which will trigger an auto-save once you beat her. I can kill her in a specific location with the use of Amulet. That said, it's most likely better to get to Alius 3 the intentional way so you have 3 Amulets! Money is surprisingly important and tight.

For the Pyramid Zip, just hold up and right and perform a jump at the right time. You'll damage boost into the ceiling and zip across to the trampoline room.

Tamatsu likes this

Thanks for responding! I guess I really need to start practicing then =P

You wouldn't happen to know any places where I can get more in-depth help, would you? I can watch the runs here by all means, but it's not enough sometimes when things go by so fast. Stuff like enemy/money routing is something I struggle with, and watching runs often isn't enough for that. This will only be the second game I try to speedrun, so I'm still new to figuring things out in this community.

Massachusetts, USA

We are quite happy to answer questions if you join our Discord community. A link can be found in the other forum posts. There will generally always be someone active who can answer your questions there.