possible issue?
Deleted
8 years ago
Germany

IGT of RE2 and BH2 starts as the jingle plays during the two text messages.

As for the input: I found that spamming R1 on the PSX version is hard af, on the PC version I can QS with the handgun pretty much completely consistently whereas on PSX my spamming leads to no shooting but jiggling the gun up and down. Same with the Magnum, either Jiggling or simply normal speed... Might be an issue with ePSXe tho, so don't hold me to that, will test it today again. I can see the input delay being a problem tho, tho the USA and JAP versions do compare in overall times i.e. Loading etc. Etc.

Edit: Difference might be that JAP runs on true 30, US runs on 29.97, at least from the readings of DXtory

United States

Yeah, intro cutscene doesn't factor in IGT. It's around when the game engine actually starts that the timer starts.

Also, dxtory is not a good way to determine the framerate of a console game, as it is played on a console or emulator. As the emulator dips into lower framerates, so will the game speed. It's different with consoles vs. PC, because the logic of the game's engine dictates that everything must be rendered. So if the framerate drops, the emu doesn't just drop the frames and continue with the game like it's the same speed (such as with Unreal Engine), the entire game gets slowed down. PSX emulators aren't perfect timing-wise yet for that matter either.