Some final bits I want to be answered in here
2 years ago
Ukraine

After my previous forum post, I've remembered a silent feature that exists on the engine first FNAF Games are using. It's a toolbar that allows you to set the game on pause using "Ctrl" + "P". And there are also some shortcuts like "Ctrl" + "S" which toggles the samples on and off. Now coming in to ask, do those have any effect on the timer if we, for instance, pause the game with "Ctrl P", or can the mute samples option be used overall, since it's unclear for me, is it considered too overpowered or not. 'Cause again, that option works the way that it'll stop the sounds like the Hallway ambience, Music Box, Static, etc. for the rest of the Nightshift (If we are logically in the office section), but other sounds like vent bangings and footsteps will play, since they are coded to play when some actions occur, while those ambiences loop infinitely from the start of the night (when you can't hear them, their volume is simply set to zero (as the night ends, all they stop anyway)) and so get muted with "Ctrl S" a bit later

Edited by the author 2 years ago
Colorado, USA

CTRL + S is actually used in FNaF World to pull off some neat skips in Foxy Fighters. As far as I see it, it's perfectly fine in this context. While it could technically highlight some important sounds over others, those sounds aren't particularly hard to hear in the base game. There COULD be a way to abuse this... But we're not going to ban it any time soon unless it REALLY breaks the game beyond repair.