Super Metroid No-Sequence Breaks.
2 years ago
Montana, USA

Is there a filter where we can check times that don’t use sequence breaks? I prefer to not use sequence breaks in the game and would like to see submissions without! Can we get this implemented?

California, USA

On the Category Extensions board we have two categories that enforce a specific route that has minimal sequence breaks:

Nintendo Power%: https://www.speedrun.com/super_metroid_category_extensions#Nintendo_Power

Club Nintendo% (100% route): https://www.speedrun.com/super_metroid_category_extensions#Club_Nintendo

I haven't watched or done a Club Nintendo run yet so I don't know that route. But Nintendo Power% does have a couple instances of strange logic, like I would expect the items at the top left of Bubble Mountain to require Grapple or Space Jump for a casual player, but the route grabs those items right after Speed Booster.

For the Any% leaderboard we also have the "Route" column, which is based on the boss order. The KPDR route is the "normal" order -- Kraid, Phantoon, Draygon, Ridley -- and that one uses only basic sequence breaks, skipping Spore Spawn for early super missiles, a simple walljump for Wave Beam, and getting across the Moat with a shinespark.

Plenty of runners will choose to not use one or more of these in their early runs (I got Grapple in my Any% runs until I hit about 1:15), but there's not really any interest in optimizing "no sequence breaks" as a separate subcategory like there is for KPDR as a route.

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