Regarding mods
Deleted
8 years ago
Italy

I think it is a great idea. I'll just add my opinion here if it doesn't bother you guys:

"It's just my opinion that the mods of games should be the current players." - In my opinion, mods should be the best players of the game, for example:

Crash 1 - WHiP, Rabini and Cane. Crash 2 - Josh, Dustiel, Kalebo and Stuart. Crash 3 - Saboom and Rabini. ...

Of course not everyone will be able/wanna be a moderator; however, put people that doesn't know anything about the game (or the knowledge is very low (even if the people has "good" times)) is not fair as well imo.

evanjam likes this
Poland

We wanted to have a lot of mods for each game, but we were forced to downsize them (and set specific mods) due to admin intervention (because of a complaint, msg me for details).

We've never been against change in general (and don't point at NoSFX, there's an open discussion on that), so don't be afraid to post specific changes you'd like to see on the leaderboards (maybe we'll open a thread similar to Spyro boards).

United States

The mods actively running the games they're modding is less important than actually being active in general. Active runners are more likely to care, but putting down a game due to getting a satisfactory time while still being active with the community (to me) shouldn't be grounds for rotating out the mods.

"(Jumpy is an Ape Escape mod why?)" Because he helped set up time attacks on AE2 and AE3. Having another person able to look over submissions (and it's not like Jumpy is unfamiliar with the runs) gets them through faster on average, as well.

"Crash 3 - Saboom" Just going to say that he was offered a moderator position on the old google doc and turned it down, so it's unlikely he'd want to here either.

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