Hey guys! First time runner that started today.
On that run, I encountered a Patra that behaved... a bit strangely, to say the least. At least, from my perspective. I don't remember Patras going out of bounds like that, so I wondered if that was something that happened to any of you.
Footage:
Yeah that happens frequently when the Patra is close to a wall and is in its “attack pattern” if you will. The wide range of the attack make’s it go through the walls and out the other side.
The attack is screen scrolling :p
EDIT: stupid auto-emoji
What happened there is complex.
Of the 8 orbiters, the game uses one of them to store the Patra state variable.
If you kill the magic orbiter, you freeze that state change value in place. If you kill it in most places, you'll freeze the pattern into whatever it's currently in.
If you kill the magic orbiter on the very right side, as you did there, then you cause Patra to go nuts.
Fight Patra from the left if possible.
With the release of the new Nintendo "Game & Watch" which includes an official emulation port of the NES and Famicom "The Legend of Zelda" these versions are allowed for speedrunning purposes, because as far as we can tell, they play exactly the same as the NES versions (subject to change if other d