Load comparison
3 years ago
United States

Hi, I went and looked into the load times for base Ps4, Xbox, and Switch and noticed that there is a big time difference between the three.

I grabbed the top three runners VODs since we are both on different consoles.

here's what I found.

As you can see PS4 is loosing a lot of time compared to the others with the Switch being the fastest. (GG Switch)

This is of the end of the first chapter. Granted I have not looked into if Load times are different within plays or different within chapters and that could be a possibility... i'm willing to look more into this in the future though

Based of the facts of these three videos

PS4 base has a load of 00:06.266 Xbox has a load of 00:01.900 Switch has no load GGs

Since there are 6 chapters PS4 is loosing around 36 seconds (give or take) Xbox is loosing around 12 seconds (give or take) Switch is loosing no seconds (again GG Switch)

My question is this.. Would it be possible to time the runs without loads to make things more even and fair?

note the without loads i'm referring to is the save icon that pops up on the bottom right. since the game is already timed RTA I don't see this being a big hassle.

I would also be willing to re time all the runs if you want. I can do it with Hitfilm Express.

I would love to know your guys thoughts on this :) thank you for reading.

Edited by the author 3 years ago
KaweedFul likes this
United States

ive only messed with the switch version of the game so this is an interesting find. i was not aware of the differences between the base ps4 and xbox or that the game even loaded during each painting sequence.

what might complicate matters is that the game also loads on certain doors, something that is very obvious with the switch version.

for example here, the door load time is around 4-5 seconds on the switch while on the other consoles the door opens instantly with no loading. in fact this is why i thought that the switch version would never be competitive with the other consoles, it has some long ass load times scattered throughout the run that i figured would overcome any time saved by the fast painting sequences.

so basically if we were to remove loads from the game time, one would have to find all the instances of door loads and manually count them.

as always i welcome the opinion of anyone on this subject. the console section of this leader board is pretty dry though. your run was the most recent one and that was 6 months ago. i believe only 3 total console runs were submitted in 2019.

YossyHop likes this
United States

hmm that does make things a little trickier.

I know for Ps4 there's only a small load with the door during the bathtub sequence and it's only maybe 1-2 seconds Looking at Xbox it seems to be the same so much for me thinking Switch was faster.

I don't have a Switch yet. I plan to buy one once they are in stock (and not over priced) I would be willing to go in and manually time the loads on a switch once I get one in the future.

I still think this is doable and we could do one of two things.

One - acknowledge that the door load on Switch are more than the other consoles but just leave it as is. Since you lanzaa are the only Switch runner and from what I've seen with other boards, the Switch is rarely a go to console for speedruns (granted unless its a actual switch game lol) but this does also go against the whole point of my thread wanting things to be more even and fair.

Two- remove all the loads with doors along with the painting loads, this would require a re time on all runs but would not be as hard as you may think. Just mark the frames of when the load starts and ends, then cut it out as you watch.. then when done add a timer. Since this is RTA anyway and you already re time all runs that are submitted, it would not be out of your way to do. and like I said before, I would be willing to help. I have experience in re timing RTA runs since I too am a mod of a few games.

United States

option two seems reasonable. do we know for certain that load times are consistent across each respective platform? anecdotally i know that ps2 loading times were wildly inconsistent depending on your model for certain games etc. that was obviously ages ago though so im sure these newer consoles are different.

if we can make a list of each load section then i suppose manually retiming each run wouldnt be as tedious.

feel free to add me on discord to discuss this further unless you think anything you say should be made public to the folks here.

YossyHop likes this
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