PSP Version Differences
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PSP Version Differences
Updated 3 years ago by Rallis

General: -Spectral Monsters don't always appear four at a time, it's mostly 2 at a time with some exception -Superjumps give you more height, but less distance. -Restarting levels does NOT give you six lives unless you are playing on Easy mode -All power ups (including power pellets) last 8 seconds longer (power ups last about 12 seconds on PC/Console and 20 seconds on PSP) -Save points do not exist

Bot Boneyard: -If you die trying to do Arm Skip, a cutscene will start, not allowing you to move for ~5 seconds -The extra life before Arm Skip does not exist -The cutscene that plays during the final elevator starts before getting on the elevator, not allowing you to move for ~5 seconds

Banni Wastelands: -Everything before the spectral fight does not exist -The cutscene before the first Pac-Dot Chain does not exist -Puzzle Skip has an alternate (But slower) method () -The Console/PC version of Puzzle Skip does work, but is a bit trickier due to PSP's different superjump mechanics and awkward camera

Spectral Cliffs: -Orson appears on the "Try smashing the blue crystals" text box rather than Pac-Man -There are only four spectral monsters in the first spectral fight, rather than eight -The second spectral fight also only has four monsters and all four appear at once, rather than 2 -The third spectral fight has four monsters appear at once, and the longer lasting power pellets make a 2 cycle easy -The fourth spectral fight has four monsters appear at once, and only has four monsters to fight -The fifth spectral fight has three monsters appear at once, and only has six monsters to fight

Gogekka Central: -Both versions of Fight Skip are not possible

Spectral Vale: -Everything before the first spectral fight does not exist

Zephyr Heights: -The first fight is skipable () -The console version of gate early is not possible, but there is a PSP exclusive version of it () -The pillar beside the door right after gate early doesn't exist, making door skip impossible -The four parts on the outside of Gigatron take two less hits

Ancient Catacombs: -Fire does not shoot up at the beginning -There is only one scorpion where we do detonator skip -The lower level of detonator skip has different collision which might make the skip impossible (I couldn't get it to work but it could still be possible) but the upper level skip is still possible -The spectral fight has three monsters come out at once -Only one laser enemy is at the syphon

Gogekka Heights: -The first laser enemy in the slime rising section is removed -The door in the big fire room doesn't open back up if you void out or die, but you can easily clip through it by wall jumping

Banni Canyon: -Everything before the first spectral fight has been removed -The cactus for cactus jump is removed but it's collision still exists -The spectral fight in the spinning room only has 2 spectral monsters instead of 3

Toc-Man Battle is the same length as other versions

Cragstone Bridge: -A fence is added where you would normally wall jump before red crystal skip -The rocks on the left side of the bridge don't exist, making bridge early super easy -There is no laser gate next to the big boxes making a damage boost on top of the boxes impossible and requiring Clyde to destroy the boxes -The left wall for syphon skip has been removed and the collision of the front wall doesn't allow you to ledge grab, making the normal way of syphon skip impossible (not sure if there is a way to skip it in this version) -You have to kill the three enemies before the big enemy will break through the door -The room after the door is a lot smaller -The giant puzzle room is completely removed -The chrome ball at the beginning of the big vertical section is replaced with a super stomp -More height from superjumps makes the final fight skip easier

Erwin's Fortress: -The first (elevator section) and second (the bridge section) sections don't exist. Since the second section doesn't exist, the key card that you need to go back to the second section for is just in the room it's needed in -The lasers on the spinning platform don't exist, but the models of where they are supposed to shoot out of are still there -The huge fight near the end has been removed

Dungen Gunden: -If you go a bit too straight during platforming skip, instead of pac-man becoming invisible and losing collision, everything becomes invisible but keeps it's collision. If you go completely straight, however, then everything becomes invisible (except for Pac-Man) and loses collision -There is no fire during the big fight section

The Spectral Zenith: -The laser in the first section is removed, meaning no mirror is required -The second section is removed -The three spectral fights on the elevator does not exist -The crystal/time key puzzle is replaced with a spectral fight -You can't rev roll to the big spectral fight near the end. You have to use the blinking platforms -There are only about 12 monsters in the final spectral monster fight (for comparison, the console/pc versions have about 41 monsters)

Shadow Temple: The Blinky and Inky containers only take three rev rolls to break instead of four

Will add more differences as I find them.

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