So I keep on failing the jump whith the spring on metro Kingdom and I decided I would do this different route until I get that consistently. (I´m really new in this)
I basically go up the "lightpost", jump to the top of the building where the "shop" is and then make my way to the "regular route building" from there.
Pic may explain it better(My route on the left/Normal route on the right): https://imgur.com/a/MdkSg
I´ll keep practicing the regular route of course, but I just wanna finish some runs and now I just keep losing like 5 minutes there every time and then giving up and going intended route...
You need maximum height, jump on the peak of the spring, aim right, neutral capthrow capdive, hold up against building, capthrow stall, wallkick dive onto building.
Actually, I tried this jump for a view hours and never succeded. Than I watched how Nicroveda and Vallu do it. Without the extra cap stall. That way I can make the jump. I dont know why but I dont seem to get any extra height from it, actually it drops a little.
This is how I practiced it. I can make a video with the extra cap throw, but I wont make the jump :)
Here it is. I just don't get the problem but it must be the same reason why I cant do Cap Kingdom left route. Spend hours on that one too and never made it.
You’re waiting too long between steps, so Mario starts to fall.
I've found that the way to consistently make that jump is to bounce off the highest part of the spring. In other words, the part where the awning meets the wall. What I do is run up, triple jump and slide down the wall. Then do the cap dive, wall jump like usual and you should make it every time.
First of all, Thanks for all the answers. It was a timing problem. I found a way to get it and learn how it should visually look:
-Backjump on the spring, and at the highest point do your first throw. Delay it (see link below) and after the bounce keep throwing cappy at the wall with Y as fast as you can, just repeatly press y. The wall jump will start at the highest point, it will not register your input sooner. As soon as you walljump throw cappy over the building and do the last jump. Thats how I learned the timing for it visually, but doing it this way isnt slower.
Here's NicroVeda explaining the jump delay clearly at 11 minutes exactly: