Any% in 4h 14m 38s by
Leaderboard
Category
Any%
Version (Any%)
Sword
Ruleset (Any%)
ENG (No Turbo)
Patch
1.2.0+
Digital/Physical (Any%)
Digital
Run
Rank
14th
Time
4h 14m 38s
Date
Platform
Switch
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Hop 1 Gold | 9m 38s 619ms | 9m 38s 619ms |
2 | Hop 2 Gold | 14m 32s 224ms | 24m 10s 843ms |
3 | Hop 3 Gold | 18m 45s 273ms | 42m 56s 116ms |
4 | Bede 1 Gold | 5m 36s 244ms | 48m 32s 360ms |
5 | Grass Gym Gold | 10m 20s 848ms | 58m 53s 208ms |
6 | Hop 4 | 5m 08s 348ms | 1h 04m 01s 556ms |
7 | Water Gym | 9m 07s 274ms | 1h 13m 08s 830ms |
8 | Bede 2 Gold | 4m 08s 460ms | 1h 17m 17s 290ms |
9 | Marnie 1 Gold | 7m 28s 810ms | 1h 24m 46s 100ms |
10 | Fire Gym | 7m 04s 435ms | 1h 31m 50s 535ms |
11 | Hop 5 Gold | 19m 02s 010ms | 1h 50m 52s 545ms |
12 | Fighting Gym Gold | 9m 23s 609ms | 2h 00m 16s 154ms |
13 | Bede 3 Gold | 2m 54s 366ms | 2h 03m 10s 520ms |
14 | Fairy Gym Gold | 10m 15s 600ms | 2h 13m 26s 120ms |
15 | Hop 6 Gold | 5m 59s 339ms | 2h 19m 25s 459ms |
16 | Rock Gym | 10m 52s 632ms | 2h 30m 18s 091ms |
17 | Hop 7 Gold | 4m 29s 821ms | 2h 34m 47s 912ms |
18 | Marnie 2 Gold | 5m 02s 844ms | 2h 39m 50s 756ms |
19 | Dark Gym Gold | 9m 10s 353ms | 2h 49m 01s 109ms |
20 | Dragon Gym Gold | 11m 43s 819ms | 3h 00m 44s 928ms |
21 | Finals Marnie Gold | 14m 05s 539ms | 3h 14m 50s 467ms |
22 | Finals Hop Gold | 3m 54s 061ms | 3h 18m 44s 528ms |
23 | Oleana Gold | 16m 41s 627ms | 3h 35m 26s 155ms |
24 | Finals Bede Gold | 5m 05s 003ms | 3h 40m 31s 158ms |
25 | Finals Nessa Gold | 3m 32s 702ms | 3h 44m 03s 860ms |
26 | Finals Bea Gold | 3m 10s 866ms | 3h 47m 14s 726ms |
27 | Finals Raihan Gold | 4m 08s 880ms | 3h 51m 23s 606ms |
28 | Rose Gold | 9m 16s 490ms | 4h 00m 40s 096ms |
29 | Eternatus Gold | 8m 31s 881ms | 4h 09m 11s 977ms |
30 | End Gold | 5m 26s 228ms | 4h 14m 38s 205ms |
Turbo Controller Rule Changes
Turbo is now allowed for all categories in the Let's Go and Sword/Shield category extensions leaderboards!
Turbo is a function that allows some 3rd party controllers to input repeated button presses by only holding the button down, i.e. holding down the A button would simulate repeatedly pressin
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