All Collectibles% category
8 years ago
Denmark

I'm interested in establishing an "All collectibles%" category for this game. It seems megadrive at least is also interested. If anyone else is interested or has any thoughts on the category I would love to hear from you.

I would suggest that it would mean completing the game while collecting: Gun + Gun Upgrade, 11 Abandoned Cores, and 3 Ancient Artifacts

This would not include the ship gun upgrade given by the traitor as a reward for collecting all 11 abandoned cores. My reasoning for this is that it's not actually something you physically collect, but something you're given. I'd be open to including it though as it has very little effect on anything but the final spaceship fight.

I've done a quick run to show my route and to set a baseline for the category. It has a time of 11:10 (ingame time) and can be found here:

Plenty of mistakes in the run, but overall I think it shows the route well.

Some notes on the route: The run is very similar to the any% run except you do the route to the alien city twice and on the second run you pick up all collectibles. My route is pretty self-explanatory from the video. One thing to note is that I do a deathwarp after picking up the advanced gun and to do this I want as little health as possible so I postpone picking up Ancient Artifacts whenever reasonable. With 2 HP the way to do it is:

  1. Teleport to the brick
  2. Destroy brick
  3. Wait there to take hit from monster which boosts you down to where the gun is
  4. Pick up the gun and lose the last health on the monster.

In Grigori's Tower and The Guard I think there might be some potential for using damage boosts to ascend quicker (mainly using the ghosts). We have 4HP and the ghosts seem to be in great position to damage boost us up. I haven't worked this out yet.

In the run I pick up (timestamps are IGT where I pick them up):

11 Abandoned cores (AC): 1: Alien City: Weird Island (2:12) 2: A New Hope (2:25) 3: Lost Mountaintop (2:52) 4. Secret Cliff (3:17) 5: Chomper's Hill (4:02) 6: Alien Outpost (4:42) 7: Underground Secret (4:56) 8: Floating Island (5:25) 9: Crumbling Sector (7:28) 10: Basement (8:40) 11: The Traitor (9:07)

3 Ancient Artifacts: 1: City Tunnel (2:22) 2: Forgotten Ruins (3:54) 3: Outpost Cache (4:37)

Advanced Gun: Oh My God You Are Stubborn (3:28)

Screenshots of these collectibles: https://imgur.com/a/sw5nK

Some notes on the different collectibles and why I do them how I do them; in order of pickup (AC = Abandoned Core, AA = Ancient Artifact, AdvGun = Gun upgrade): AC1: Could be taken on either visit to Alien City. AA1: Done after first visit to Alien City as it gives easy deathwarp to Crash Site and picking it up after second visit costs some time. AC2: AC3: AC4: AdvGun: Note that you can do deathwarp here. Ideally you should only have 2 hp points, lose one on the way to the pickup and use the damage boost to fall down, and then kill yourself on the way out. AA2: Pick up after AdvGun for easier deathwarp. AC5: Could be taken on first run to Alien City. AA3: Pick up after AdvGun for easier deathwarp. AC6: I think this should be taken after AA3, but I'm not 100% sure that's the quickest way. Alternatively when you first go through here you can use the blue beams to get it without losing much time, and then you can go straight forward after picking up AA3. However this leaves the question of whether to get AA3 or AC6 on first run to Alien City. If you get AA3 first, then deathwarp at Advanced Gun will be slower, but if you get AC6 first then you have to go down under Junkyard for AC7 after AA3 which loses some time compared to going straight from Outpost Cache to Junkyard Exit without travelling through Junkyard. AC7: AC8: Could be taken on first run to Alien City. AC9: AC10: The cycles seem to work out better if you take this on the way back from the Guard Alien. I messed up the cycles after by doing safe strats, but if timed right it should only miss 1 cycle on the elevator to get the powerup compared to optimal Any% elevator ride. AC11: I almost forgot this. Easy to get if you remember it though.

Victoria, Australia

I'm definitely interested in this category. I reckon going the 107% route is a bit overboard and adds extra tickboxes for no good reason ie: named rooms especially. I had my own little route going but I hadn't even thought about deathwarping or anything like you've outlined here with the gun upgrade. Good work!

I also think that getting the ship upgraded could be at the discretion of the runner and not included in the category rules. It makes the final fight much easier and for those who suck at mashing (me), it could be more beneficial to go with that instead of trying without the upgrades.

I'll add this to the categories list, definitely a much more accessible category than 107%.

Gun + Gun Upgrade 11 Abandoned Cores 3 Ancient Artifacts Complete the game

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