New n Tasty 100%
9 years ago
England

Ok I found another way to get the roll glitch but it's hard to explain. It's kind of similar to the other way, you double jump off of a ledge, but you've got to fall off close to the edge. I've found two places where this saves time (any% only unfortunately for both of them. Would it be better to make a new thread?)

It does work with the safe strats too. Double jump when you're about halfway through the steam and you'll land where you need to, though you'll need to avoid the mine. You jump pretty close to it. Going into the corner is necessary because it only seems to work on some tiles?

The second place is in the Paramonian Temple, which skips the meat machine and the boulder:

It's not a huge time save but eh. 3 seconds maybe? The setup takes quite a long time unfortunately. Hoisting up to avoid the Paramite looks scary but I've tried it quite a few times and have never failed it so far, though I thought that about the Sligs in the Stockyards so.

Figured it out while watching your 100% video, around 5:53, where you get the glitch. That's the sort of movement you need.

New South Wales, Australia

I wouldnt call it a double jump, kinda a glitchy fall lol. So it always happens when u get that animation?

I could certainly think of places where it can be useful. Like maybe rolling straight into FreeFirezone from monsaic lines :P

England

[quote]I wouldn't call it a double jump, kinda a glitchy fall lol.[/quote] I mean that's how you do the glitch. You have to jump twice, quickly. Just jumping off of a ledge doesn't work, it has to be the second (or more) jump.

[quote]So it always happens when u get that animation? [/quote] I don't think so, you sometimes get it without any change in animation at all. (like the paramonia video)

I've never gotten the animation that you got in Monsaic Lines btw, I was talking about the infinite roll glitch you got whilst in Rupture Farms.

[quote]Like maybe rolling straight into FreeFirezone from monsaic lines :P[/quote] I just tried it and apparently there's another invisible wall. :(

Also I found another glitch, drop a coin right at the edge of a ledge and you can run off of the ledge and then jump to get an extended jump. I can't think of anywhere else off of the top of my head that it would be useful, but it shaves a bunch of time off of the first screen of Scrabania because you don't have to get Elum.

You can also use it to skip the second spirit ring for the Elumless section. Because you don't have to hang, you don't have to blow up the first set of mines.

I also got the invincibility glitch again (in the same room, but in a different place) and it works when moving from Zulag 3 -> Zulag 4. You probably still won't be able to use it to skip Paramonia/Scrabania because mines still blow you up. :(

I'm certain that I know what I did this time, but again trying to recreate it didn't work. I can't figure it out.

New South Wales, Australia

Dude, u just blew my mind with that long jump.

Explain to me again how the double jump works? I cant understand what ur doing to ensure the infinite roll happens. It looks like ur just jumping twice, which is hard to gauge in a speedrun cuz ur always jumping, cuz jumping is faster than running.

England

[quote=Shade667]Explain to me again how the double jump works? I cant understand what ur doing to ensure the infinite roll happens. It looks like ur just jumping twice, which is hard to gauge in a speedrun cuz ur always jumping, cuz jumping is faster than running.[/quote] That's it really. You just jump twice. The important thing is where the second jump lands. There's two ways to get it that I've found. One is to grab a ledge from the second jump. The other is ... what I said above which I find really hard to explain. I can't think of a better way than "jump twice off of a ledge but get really close to the edge with your second jump".

Afterwards, you start rolling forward and try to jump while rolling. I usually jump as soon as I start rolling.

The first place I got it consistent was the entrance to the Stockyards, it's quick to get to if you want to practice it.

(I was going to submit that to the devs and tell them to fix it)

Texas, USA

I knew if you dropped a coin while Abe was falling he would keep hit the coin as if he was hitting the ground. Didn't realize you could jump from it

New South Wales, Australia

Hmm, better leave the devs out of this. It could be useful.

I wonder what triggers it. Ive probably had it happen a hundred times and never known cuz it only happens when u crouch.

Is there a way to store it for later use? Or does doing another action cancel the ability to use it?

It could be really useful in Any%, as well as paramonia and scrabania. Maybe even alfs escape. 100% probably wont see much use. But If its as consistent as you make it look, it looks like itll see alot of use.

England

I have no idea what causes the glitch to go away but you don't have to use it immediately. I think maybe doing another double-jump might cancel it but I'm not 100% sure. Regular jumps, hops, hoists and drops seem to be fine. Hanging is fine. Running into a wall is fine. Quicksave/load is fine.

I'm pretty sure it doesn't work between rooms though. So you can't get it in one room and use it in another.

It does only seem to work on certain tiles though. E.g. in the Paramonian Temple vid, you need to go into that corner before rolling. If you just climb up and try to roll/jump left you'll just jump. But go into that corner first and you'll keep going.

I really don't understand the specifics.

Texas, USA

Just got a 5:49 on Scrabania using the coin jump. Great find! My game crashed a lot when I was practicing it, but I'm sure it has to do with the constant quick loading

New South Wales, Australia

Can we just skip using elum on half the screens now?

New South Wales, Australia

Hold on, im not playing atm, but can we use the infinite roll glitch to get past the first screen in paramonia? It would save about 10 seconds, but I dont know if the platforms too high or not.

Texas, USA

Yeah half sounds about right.

New South Wales, Australia

I haven't had time to experiment with the roll glitch, but the coin jump glitch is especially useful in the first screen of paramonia, and also to jump straight to the lever without climbing down the platforms in the fourth area where you possess the slig.

and in scrabania there are also a couple of neat places to utilise it. got 4:40 scrabania and 4:51 paramonia with it.

England

So Shade I was watching the video on your Youtube channel about the Zulag 3 lever glitch and noticed that every time the lever stopped working was when the explosion from the mine made you fall over while you were possessing the Slig. The two times that the lever worked were when Abe didn't fall over. (The same applied in your other video of the whole run). Could that cause it? I've tried to recreate Abe falling over from the explosion but I just can't, no matter how close I get him to the mines, so I can't test it.

[quote]and also to jump straight to the lever without climbing down the platforms in the fourth area where you possess the slig. [/quote] I'm not really sure what you mean here :( I know where you're talking about but I can't seem to do it.

England

So I just got the invincibility glitch whilst in the Paramonian Temple. I managed to get it all the way back into the Monsaic Lines (going into Scrabania crashed the game though), so I posessed one of the sligs there and had a look. There were no birds and no chanting mudokons on the ledge above the birds. I guess that skipping Paramonia/Scrabania is impossible.

http://i.imgur.com/lpdUSYz.png

England

Interesting idea I had today. You can take up to 3 Shrykulls from Zulag 3 into Zulag 4 with the infinite roll glitch.

Might be a dead end but maybe someone can make something of it. My own idea for any% with all 3 Shrykulls lost 5+ seconds overall because getting all 3 Shrykulls takes a long time compared to the regular any% route. Maybe getting just 1 is better, which won't make Zulag 3 much longer but might be able to save a bit of time in Zulag 4.

New South Wales, Australia

I dunno man. Ive had the lever glitch happen if I dont kill the slig at all. Starwins any% strat is faster, but it puts the mudokons at risk cuz the right ones in range.

Ive done a run of this everyday, streamed it. Every single time either the lever glitch ruined the run or the games crashed. Im getting sick of it. If I dont get a sub 2 run soon Im going to any%.

England

Maybe it's not the only thing that causes it but there's definitely correlation there. I've watched a lot of your VoDs and it's exactly the same thing for every one I've watched. When you fall over, the lever doesn't work. When you don't fall over, it works.

There's also that you say that it's been fixed in the PC version, and I can not get Abe to fall over no matter how close I get him to the bombs, so maybe that's how they fixed it?

Maybe I'm wrong, but I think it's worth testing at least.

Good job with the sub 2 by the way. :)

New South Wales, Australia

You mean when I fall over after destroying the chant suppressor? If so, I fell over twice in my PB and it only happened once.

Heres my PB for those that dont know:

Im done with 100% for a while. I brought up the idea of 50% for a while now, and im gonna have some fun routing that.

England

No I mean when you fall over when the Slig runs into the bomb. Rather than exiting the possession normally, you fall over. 1:45:00 in the video, you fall over. 1:46:05 (second try) you don't.

Game stats
Followers
74
Runs
129
Players
25
Latest threads
Posted 3 years ago
Posted 3 years ago
0 replies
Posted 3 years ago
0 replies
Posted 3 years ago
2 replies
Posted 3 years ago
9 replies