Any% Speedrun Guide
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Any% Speedrun Guide
Updated 6 years ago by starsmiley

Note: Saving is advised for beginners until you feel comfortable with not saving. Even if it's written to not save, if you don't feel comfortable with the area, save anyways.

[Intro]

Name: 1 character. Timer starts when you press "OK" to confirm your name.

[Zone 0]

Go up and talk to The Judge. Once the conversation is finished, go up the ladder. Talk to The Judge, and when they ask you if you want a combat tutorial, press X to confirm "No" and then Enter/Z to confirm "Yes". Go up the ladder and into the staircase.

For the first puzzle, go up to the first block and activate it, down to the second and activate it. Go across and activate the block up, then go down and activate the fourth block. Proceed.

For the second puzzle, go to the far up left block and activate it, then activate the one directly right to it. Go to the block directly opposite the one you just activated and activate that one. Go two to the right and activate the down-right block. Go back to the floating solid block and activate it, then activate the block directly right of that block. Proceed.

For the third puzzle, activate the block in the middle row nearest to the left. Once you've done that, activate it again. After that, go to the middle column and activate the block above the solitary block. Go all the way up and activate the top block in the middle column. Go back down to the floating solid block and activate it, then go to your immediate left and activate that block. Finally, activate the single solitary block on the bottom. Proceed to the upper doorway.

Mash, activate the red block. Press down to confirm "Return to the nothingness" and then confirm "Yes".

Go down to the green flower directly beneath you and press Enter/Z to go to Zone 1.

[Zone 1]

Go up to the train station, and enter the door to your left. Go to "Damien". Once you're off, go down. and then right.

Mash through the conversation, then go down into the staircase. Right, mash through the conversation, obtain Alpha. Go back up the stairs and speak with the Elsen you spoke to before. Go right and down the staircase.

Go right, up, and enter the fight. For this fight, just auto-fight. After the fight is over, go left to activate the yellow block. Press X to cancel saving your game. After that, go right.

If you get into a battle, auto-fight it out.

Go right, down, and when the path forks off, go right. When it forks off again, go down. Continue down until the path forks off, and go right. Go up the ladder.

Go up, mash through text. Go right, and if you got into a fight, activate the yellow block. Press X to chancel saving your game. Enter the barn.

Go up to fight the spectre. Attack it, don't auto-fight. If either The Batter's or the Alpha's health get low, give them a Lucky Ticket.

Down, left, and up. Fight that spectre using the same method.

Down, left, fight the other two spectres. For the fourth one, on Alpha's turn, go down to Competence and use Saturated String on the spectre.

Finally, go up and enter the staircase.

Move the rocks out of the way by going right, up, and right twice. Fight the spectre. For this fight, attack the spectre with The Batter, and then for the Alpha, go down to Competence and use Saturated String on the spectre. Use Attack for the rest of the enemies.

Go to the brown patch and teleport to the Barn's entrance. Exit the Barn, and mash through the text. Once the conversation is over, activate the yellow block, pressing X to cancel saving your game.

Speak with the Elsen, and then go left. Go down and into the staircase. Go right.

If you get into a battle, flee immediately.

For this, you'll want to go right. When the path forks off, go up and activate the chest. Go down and right. When the path forks off, go up. Continue up until you're at a four-way intersection, and go left. When the path forks off, go down, and then left. Press Enter/Z to turn OFF the switch.

Go back up, and then when the path forks off, go and continue going right.

Go up, and if you lost health, activate the yellow block. Continue up and mash through text.

Enter the elevator. The room number is 10258.

If you get into a battle outside of the scripted ones, flee.

Go down, right, and up. For this fight, attack with The Batter, and go to Competence to use Saturated String with Alpha. Attack if not over. Once the fight is over, go down the staircase.

Go down, left, and up into the middle column. Enter the staircase.

Go down, left, and up into the staircase.

Go down, right, and up to talk to the Elsen behind the counter. Confirm "I must pass". The code is 681452.

For this fight, attack with The Batter and go to Competence for Saturated String with Alpha. Attack if not over. Go up and through the doors.

Activate the yellow block to heal and don't save. Continue down. Mash through text, and go back up.

Go into the elevators and confirm to 'Descend to ground floor' and then 'Go to ground floor'. Go down to exit the building, and then follow the path to the next room.

Go to the left door. Press up to go to the next page, and then select Alma. Exit the train and go through the door. Talk to the Elsen. Select 'Answer the questions'.

Answers:

  1. The third from Orta (2nd choice)
  2. Roses (1st choice)
  3. Six (2nd choice)
  4. 22 (3rd choice)
  5. Jonas (2nd choice)
  6. 87

For this fight, attack the Tiburce (the cat thing) with The Batter, and then use Saturated String with Alpha on the other Tiburce. Have The Batter attack the first Tiburce, and then use Saturated String on the Burnt (long ink boi). Finish the Burnt off by attacking normally.

Go up and speak with the Elsen. Enter fight. If needed, have The Batter use a Lucky Ticket on whoever it is that needs the healing. Attack the Burnt, and use Saturated String on one of the Tiburce. Attack the Burnt, and then Saturated String on the remaining Tiburce. Attack as normal if the Burnt is still alive.

Go up, using the yellow block to heal. Go up then left.

Talk to the Elsen and enter the fight. Attack one of the Burnt and use Saturated String on the Tiburce. Attack the default Burnt and use Saturated String on the one next to it. Have The Batter and Alpha attack the remaining.

Go to the person shape in the wall and call on the pedalo. Go onto the pedalo and go up the meat fountain. If you get into a battle, flee.

Once up the fountain, get off and talk to the Elsen. Enter the fight. Use the same strategy as the last fight.

Once it's over, go right and interact with the Elsen. Enter the fight. Attack the Tiburce on the right and Saturated String the other Tiburce. Attack the remaining Tiburce and use Saturated String on the Burnt. Attack the remaining.

Go to the human shape in the wall and call on the pedalo. Hop on it.

For this puzzle, go to the middle row on the left and activate that block. Go right and activate the down-right block. Activate the block to the left of it. Go up and activate the block in the middle column on the top. Go down and activate the block in the middle row on the right, and then the block to its immediate left. Go down and activate the down-right block. Finally, activate the solitary block on the bottom.

Get off the pedalo and go left. Go up to activate the pedalo, and then go down the meat fountain. Again, flee any battles you encounter on the way down.

Once down, go right and step off the pedalo. Continue right. Activate the yellow block to heal. Talk to Zacharie and get 11 luckey tickets. Exit and go up to enter the building that was closed off before.

Before the fight, you want to make sure The Batter is Level 4 so he can use Run with Courage.

For this, you'll want to go left, up, right, right, down, left, up, up. Continue going up to meet with Dedan. Start the fight.

Dedan: HP: 4000

For this battle, you will constantly want to use Run with Courage and Saturated String, both in the Competence section for The Batter and Alpha respectively, all while using Lucky Tickets to heal as needed. If a Japanese/Chinese Laugh bubble appears, attack it with Alpha. If either one runs out of CP, use a Silver Flesh.

When asked to save, press X. Mash the text.

When you return to the nothingness, go to the top right flower to Zone 2.

[Zone 2]

Go up until you see "library". From there, go left and then down. Talk to the nearest Elsen. Talk with him again, and take the page for 100 Credits. Go left and into the library.

If you get into a non-scripted battle, flee.

Go down, and then once you've mashed, go up to the Elsen behind the counter. After that, go up the stairs. In the next room, go up the stairs again. Go all the way up, and then right when it forks off. Go to the purple area on the ground and insert the page you got from the Elsen before.

Go left, and on the wall there's a page. Take it and then go down right before the stair case, where you'll go right to the purple shaded are and insert the page you got from the wall.

On the wall in front of the chair, there's another page. Take it and go up all the way, then left. In the purple shaded area, insert the missing page.

In that area, there's another missing page. Take it, go all the way down before the staircase and go left. Go into the purple shaded area and insert the missing page. Go back downstairs to where the Elsen behind the counter was.

Go all the way up to the fourth level, ignoring the yellow block. Enter the fight.

For this fight, simply spam Run with Courage and Saturated String. Obtain Omega after the fight. Go down and heal yourself with the yellow block. Continue down and exit the library.

Go up, up, down. Enter the shop and go right into the doorway. Go right and down the stairs. Go down, left, down, left, up, right into the doorway. Go left down the stairs. Go down, right, up, right (ignore the doorway), down, right, up, left, up, right, up, and left into the doorway.

Mash through text, go to the staircase on the left. Go to the human shape in the wall and activate the pedalo. Go down and left to exit the building.

Go down, up, down, and left. Hop on the pedalo, get off, and go down the staircase. Go up, and then enter the PARK.

Go up, and play the Balloon Game. Win and enter the fight.

Run with Courage, Saturated String, and Optimised Blur from Omega. Repeat until dead.

Go down and leave the amusement park. Down and go up the staircase. Ride the pedalo across. Go right, up, down until you reach the red box. Return to the nothingness. Return to Purified Zone 1.

If you get into a battle, kill them with Run with Courage, Saturated String, and Optimised Blur.

Go up, right and continue right until you reach DAMIEN. Go down and right into the staircase. Go right and up, restoring your health with the yellow block if you need it.

Go right, down, at the fork go right, at the fork go down, at the four way intersection go right. Go up the ladder.

Go up and left into the doorway. Restore health with the red box if needed. Follow the path into the next room, then go right. Continue right until you see "ALMA", where you'll go up into the doorway.

Continue going up, using the yellow block if needed. Before the doorway, go right and activate the pedalo. Go left and hop on the pedalo. Continue left, and then go up the meat fountain.

Once up the fountain, go right. In front of the doorway, grind for encounters until Alpha is Level 7.

Once this is done, get off the pedalo and go up. Activate the red box and 'Return to the nothingness'. Return to Zone 2.

Go up until you reach the library. From there go up and down. Once you're there, go into your menu and equip the Necktie you won from the Balloon Game. Go right and up.

Use Run from Courage, Converted String, and Optimised Blur to defeat all of the spectres in the area.

Mash text. Go up to meet the first spectre.

After this fight, go right and follow the path. On your way right, go into the doorway. Go through the room to the outside. Climb the ladder to fight the other spectre.

Go down the ladder and back into the doorway, through the room, back out again. Continue right to fight the other spectre.

Go left and up the stairs, going all the way up and to the left to fight the other spectre.

Go left and up to fight the spectre. After that, go to the spectre that's right below you and fight it.

Go left and up the staircase. Left, up the staircase, right to fight the spectre.

Finally, go back down the two staircases, keep going down, then left to fight the last spectre.

Mash the text. Collect The Judge and go left. Go up into the library. Go down, and then go up the staircase and all the way up to the yellow box. Heal if needed. Go up into the room, up the staircase, and then go left. Go right into the doorway.

Go left and up at the fork, then left into the doorway. Go up the two sets of stairs, then go left. Enter the doorway.

For this puzzle, go to the left column and activate the middle block. Next, the right column and activate the bottom block. Activate it again. Go to the left column and activate the bottom block. Go up and activate the most up-left block. Go to the right column and activate the middle block. Then go to the solid floating block and activate it. Finally, activate the solitary block on the bottom. Proceed.

Continue up the staircase. Restore health if needed with the red box. Go to Zacharie and buy at least 5 Fortune Tickets. Go up the ladder. Fight Japhet.

Japhet: HP: 6000

For this fight, there are two phases. For the first phase, simply spam attack. For the second phase, use Run with Courage, Converted String, and Optimised Blur. If needed, use Fortune Ticket to heal whoever in the party.

Mash through text (don't save). Go to the third green flower on the bottom right and enter Zone 3.

[Zone 3]

Follow the path up. Go into the factory, and go left to A1. Go up and left.

Take the specific route to get into the room on the left and avoid encounters. Use this as a reference, following the white line: https://www.google.com/search?safe=strict&rlz=1C1CHBF_enUS717US719&biw=1920&bih=974&tbm=isch&sa=1&ei=EZcRW9hbxonnArPXm6AD&q=OFF+game+map&oq=OFF+game+map&gs_l=img.3..0i24k1.1523.2696.0.2861.7.6.1.0.0.0.128.505.4j2.6.0....0...1c.1.64.img..2.4.258...0i8i7i30k1.0.tPzbGlPCS9E#imgrc=RG8Mf4hEWhabQM:

Go all the way up to encounter the spectres. Use Run with Courage, Converted String, and Optimised Blur-keep in mind that Converted String does 150 damage while Optimised Blur and Run with Courage only does 50-100.

Once finished, go back down, and use the same route you took to get there to go back. This time, you want to take the specific route to get to the door next to the previous door, using the black line on the route until point 5, where you'll want to switch to the red route to get to it.

Go through the door and up to obtain Epsilon. Go back down, and follow the route you used previously backwards, this time following the black line into the doorway on the right.

Talk to Zacharie. Leave, and follow the path to go back outside. Go back in the building, and walk over to the M-Monorail. Enter the train on the left side for Vesper. Go to Area 2.

Leave the monorail. Go left and up the staircase. Mash through the text. Go left and into the second building right before the A2 mark. Buy all the Inspiration you can.

Exit the shop. Go into the farthest building on the left. If you get into an encounter, flee.

Go right where the switches are. Turn all three switches OFF. Go to the left where the singular switch is, and turn it OFF. Go back to the three switches, and turn the switch right under the black C ON. Go up into the room on the right.

Go up right to the switch and turn it OFF. Go down and left slightly to the switch on the wall and turn it OFF. Go to the switch on the far left next to the door and turn it OFF. Go back to the switch on the far right and turn it ON. Finally, go back to the middle switch on the bottom and turn it ON. Enter the door on the top left.

The code to enter the room is von gacy. To add a space, go into the row with the two Z's and enter any of the blank spaces.

Enter the fight with the Burnt.

For this fight, use Run to Courage, Converted String, Optimised Blur and Surealist Tragedy.

Mash through text. Leave the sugar room. Once you're outside, go to your left and turn the switch ON. This enables you to leave. Go back to the monorail and go to Area 3.

Leave the monorail. Go up the stairs to the outside. Go right, up the stairs and up the ladder. Jump down the shoot, and play the mini-game-grab 10 Add-ons before the timer runs out, avoid the spectres.

Once over, leave the orange room and talk to the Elsen. Once done, go back up and leave through the black hole in the wall.

Go to the right side of the monorail. Mash through the text, and get back on the right side to go to Area 4.

When the monorail stops, go outside and talk to the Elsen. Enter fight.

For this fight, same as before, spam Run to Courage, Converted String, Optimised Blur and Surealist Tragedy. Once finished, return to the monorail and talk to Zacharie.

After the monorail ride is over, mash text, exit. Heal yourself with the yellow block and go to the right.

In this hallway, first go up and then through the door. Go left and interact with the console on the desk.

The password is: Down arrow, left arrow, up arrow, right arrow, up button, left button, right button, down button, right button, start.

After that, leave the room. Go immediately left, and then down the stairs. Go across the hallway into the puzzle room.

For this puzzle, you'll want to go to the middle row and activate the middle block. Next, go to the most down-left block and activate it. Then face up so you activate the middle block of the first column. Next, go to the block at the bottom of the second column and activate it. Then activate the floating solid block. Move up to the block right below the single solitary block and activate it. Finally, activate the single solitary block at the top.

Go into the next room. If needed, activate the red block to restore health. Go forward and traverse across the maze-like area until you reach Enoch. Interact with him, and begin the battle.

For this fight...immediately flee. You'll leave the room, and Enoch will chase you across the maze-like area. Avoid him for the first room. In the second room, and get into battle with him. Flee as fast as possible, and go up into the room you were just in.

You'll be back before you left the room.

Keep in mind that this strategy only saves time if you don't flee after the 4th try. It's rare for it to go that long, but it's RNG dependent whether or not you save time.

Go down, and then down-left to exit the puzzle room. Go left across the hallway and up the stairs. Go left, and then left across the monochrome hallway, ignoring the doors, and going down at the end of it. Go right, again ignoring all the doors, until you're back in the green room.

Go up the staircase and enter the fight.

Enoch: HP: 7000

For this fight, spam Run with Courage, Converted String, Optimised Blur, and Inspiration with Epsilon. If any of the party is low on health, use Save Second Base from The Batter or any remaining Fortune Tickets. If low on CP, use Golden Flesh or Silver Flesh. If you run out of Fleshes, have the member with no CP use Inspiration as well as Epsilon. If a party member dies, use the Joker on the dead member.

Once over, mash through text. You'll be Returned to the nothingness. Go over to the solitary red dot on the bottom right, and go to The Room.

[The Room]

Immediately go up and across the long hallway. In the next room, go left and in the doorway. Go in the room and interact with the posters, then leave again, and immediately go back in. Interact with the grey note on the wall. After that, leave the room, and you'll be back where you started. Go up and across the long hallway. Enter the fight with the Bears.

For this fight, same as usual-Run with Courage, Converted String, Optimised Blur, Surealist Tragedy.

After the fight is over, go up into the room with chairs. Go left and into the doorway. Go up into the next room, and then back down again. You'll be back where you started.

Go up and through the hallway. In the storage like room, go left and back into the doorway. Go up into the next doorway, and follow the path to the next one.

For these drawings, there's a red dot on them. Make sure to interact with that dot to go to the area.

On the child's drawing, go to the left, tall house and enter it. Go into the barn-like house and talk to Dedan. After the conversation is over, leave the barn and walk down.

Next, go to the small house in the center and enter back into The Room. Walk down the path and interact with the three small notes on the wall. Take the calendar sheet, then go back up into the long pathway. Go through the doorway, back onto the child's drawing. Go back to the barn where Dedan was on the left. Interact with him again. Leave the barn, and go back to the child's drawing.

Move towards the scribbled mess on the right side and enter it. Talk to Enoch. Once it's over, leave again. This time, go to the big red dot below the birds on the top of the child's drawing. Once in there, go up and talk to the bird. Say "Okay".

Once the birds have helped Enoch, go down back to the child's page. Return to Dedan and then talk to Enoch in the barn. After the conversation is over, leave the area and back on the child's drawing. Go to the sun on the top right. Mash through the conversation, and you'll be back from where you started. Go up again.

The game will ask you to continue and pick a save file. Pick the first one. Go up the hallway, and go left in the room. Ignore the white doorway, and go down into the next room. Interact with the Elsin on the wall.

Enter 8946. Next, enter 5865. Afterwards, go back left through the doorway. Go right and down through the doorway to the long hallway. Go down and then back up again, continuing the game and picking the third save file. Go up.

Go up through the hallway and then up through the room to the doorway. Go up the hallway into the doorway, entering a puzzle room.

For this puzzle, go to the very top-right block and activate it. Next, go to the very down-left block and activate it. Finally, go to the middle row, middle block and activate it twice. Leave the room and go down the hallway. You'll be back where you started. Go up.

Up the hallway, go left in the room, and in the white doorway. Read the comic. You'll be put into the comic. Keep going right, avoiding the batters. If you happen to get into a battle, just attack normally. Get to the mass of batters. Enter the fight.

For this fight, go to Competence and use Boxx Bomb. Finish the comic, and leave the room.

Talk to Zacharie. Sell everything you have. Buy all the Expiration possible. Once done, go up and enter the building. Go up the hallway and up the stairs. Meet with The Queen. Enter the fight.

The Queen: HP: 4000

For this fight, have The Batter use Expiration, Alpha use Expected Bracket, Omega use Expiration, and Epsilon use Expiration. Use these on the strings surrounded The Queen. After the first turn, repeat but have Epsilon use Surealist Tragedy use Expiration. Either have Alpha use Expiration or Converted String. Repeat until The Queen is dead.

You'll be thrown back to the beginning, except everything is red. Go up, up the hallway, left to the doorway. Fight the child. Spam Expiration until dead, or use Competence attacks. Go through the doorway.

Go up the hallway. Speak with The Judge, and choose The Special Ending on the right. Enter the fight.

The Batter: HP: 2500

For this fight, go to Competence and choose Aneurysm Rupture. Spam until The Batter is dead. Timer ends when "Adversaries purified" appears on the screen.

Game stats
Followers
105
Runs
76
Players
17
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