Input.ini
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Input.ini
Updated 4 years ago by TedSoftly

[section=Introduction] First off I want to mention why we allow editing this ini file. This glitch was first discovered when we found out holding W, Up arrow, and joystick up to gain 3x movement speed. Later Cyan, in a forum post, talked about editing this ini file to customize keybindings, we discovered that changing the scale in the file does increase movement speed up to 10x speed. We as a community decided to allow editing this file for 10x speed for consistency and so that those who don't own a controller can still compete with WR. This is allowed in all categories EXCEPT for glitchless as it has since been patched. The whole idea of glitchless was to have a category that can be ran on any version of the game.

[section=Note on Newer Versions] Editing the Input.ini file on newer versions of the game will cause problems. I heard that it can make the screen just go black. For me, I was not able to move in free roam with an edited Input.ini file. So if you want to play multiple versions or switch to a newer patch then make sure to delete or rename the edited Input.ini file.

Still needs testing but we think that this glitch was patched out after version 1.2-ish.

[section=INI Location] PC: %AppData%/Local/Obduction/Saved/Config/WindowsNoEditor/Input.ini Mac: Find the PC equivalent of appdata on Mac Even though the file is empty it might be a good idea to save a copy of the file, just in case. This is to allow maximum speed without having to use W, Up arrow, L-Stick. 10 is the cap for movement speed even though the file below has the scale set to 15 :P .

[section=Input.ini File] [/Script/Engine.InputSettings] AxisMappings=(AxisName="ConstantCursor_X",Key=Gamepad_RightX,Scale=15.000000) AxisMappings=(AxisName="ConstantCursor_Y",Key=Gamepad_RightY,Scale=15.000000) AxisMappings=(AxisName="Cursor_X",Key=MouseX,Scale=25.000000) AxisMappings=(AxisName="Cursor_Y",Key=MouseY,Scale=-25.000000) AxisMappings=(AxisName="LookUp",Key=Five,Scale=1.000000) AxisMappings=(AxisName="LookUp",Key=Four,Scale=-1.000000) AxisMappings=(AxisName="LookUp",Key=Gamepad_RightY,Scale=1.000000) AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000) AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=S,Scale=-10.000000) AxisMappings=(AxisName="MoveForward",Key=W,Scale=10.000000) AxisMappings=(AxisName="MoveRight",Key=A,Scale=-10.000000) AxisMappings=(AxisName="MoveRight",Key=D,Scale=10.000000) AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=E,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=Q,Scale=-1.000000) AxisMappings=(AxisName="Turn",Key=Gamepad_RightX,Scale=1.000000) AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000) AxisMappings=(AxisName="Turn",Key=Seven,Scale=1.000000) AxisMappings=(AxisName="Turn",Key=Six,Scale=-1.000000) AxisMappings=(AxisName="OculusRemoteMoveForward",Key=OculusRemote_DPad_Up,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=OculusRemote_DPad_Down,Scale=-1.000000) AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) AxisMappings=(AxisName="OculusRemoteTurnAxis",Key=OculusRemote_DPad_Left,Scale=-1.000000) AxisMappings=(AxisName="OculusRemoteTurnAxis",Key=OculusRemote_DPad_Right,Scale=1.000000) AxisMappings=(AxisName="Turn",Key=Left,Scale=-0.500000) AxisMappings=(AxisName="Turn",Key=Right,Scale=0.500000)

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