NTT has 4-player co-op
6 years ago
Texas, USA

unfortunately i'd think 4 players would be a bit more of a liability, really wouldnt be that much faster than 2 players. ammo issues definitely come to mind, and through the course of the run you're only going to be able to gear like 2 of the players at best (in a normal 1/2 char run, you'd generally be seeing around 20 weapons total (even considering big chests and random drops from enemies) and great rng would be having like 3 or 4 of those weapons be good lol).

as far as characters that seem good to me... steroids for obvious reasons, plant is really solid in co-op because of throne butt snare demolishing throne and palace dogs, and movement speed is nice for clearing out far away rooms and activating throne fight earlier.

chicken actually sounds sick because you could throw basically any weapon to do a decent amount of damage (doesn't need to be geared, scales by level) and a thrown weapon could be placed on the ground next to the throne to allow a player to spam swap it with another weapon (picking up a weapon repeatedly will reset its firing cooldown, letting you fire it as fast as you can pick up or put down the weapon. typically done on big dog but chicken would let you move a weapon to let you do it on throne). also i guess you could sacrifice chicken to sit on the throne while it explodes instead of taking boilies, which saves around 3 seconds lolz

besides that uhhhh... robot might be ok to potentially get you better weapon drops? YV pop popping is definitely solid. every other character is just about awful for speedrunning. i'll probably try some 4 player runs with my friends when my internet is less spotty, think it'd be a fun misc category.

United States

i still think it'd be fun to solve. Huge amount of coordination would be required to make sure all players can efficiently shoot n stuff

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