Rationale behind Glitch bans
Updated 44100hz
by Clipping: passing through geometry that has collision This can skip major parts of the game.
Voiding: going off the map in places with no death trigger
This can skip major parts of the game.
AI Jump: using the AI's ability to jump in places a human player cannot
This can skip major parts of the game.
Phantom Carry: retaining a hitbox from a carried item in order to push things
This can be used to clip through things or push objects in unintended ways.
Unintended Trigger: touching parts of an event collision box that extend through walls in order to skip game actions.
This skips intended parts of gameplay in a glitchy feeling way. It looks like you're clipping through a wall.
Trigger Skip: Avoiding a cutscene trigger by utilizing character swapping
This can break the game.
Animation Cancel Quit: Speeding up game animations by quitting out of a character mid-animation.
This can break the game.
Recent runs