^^ Lemme rephrase this actually, has mashing somehow cause the game to not let you continue? It's happened to me 3 times. Sometimes parts of the UI in past rooms stay on my screen and cover the middle. And then the Amy part, yeah, it just didn't let me through at all.
Yeah this a very real thing that a lot of folks have found happening. I don't know whether there are any failsafes to stop it from happening, but I've seen it happen in other Unity games before. Is what it is I juess
i dont know why this happen to the game (probably because the speed of the dialogue passing), but i guess the run will end after the last hit in the train
We'll confirm timing soon, but for now you should speedrun up to the credits to be safe.
Run will likely end when you clear your life story at the end of the game, riiiight before the credits
I got the wr 21:44.86 please retime if needed (I didn't use autoclicker, I used the Mouse Wheel last speedrun in the video is my time)
so uh, i think that i discovered how to dont softlock on amys explosion, to "manipule" this u just need to skip the dialogue "slowly" to dont happen, because ig is because that is so fast that it dont load properly the next cutscene that softlocks (u will see this when i upload the run)
yeah thats what i do to not soft lock on that part because i soft locked on it twice in my speedruns
(my speedrun) (yea sorry abt the mistakes i do in the speedrun i was nervous in the moment lol)
Today marks a year since the release of The Murder of Sonic the Hedgehog! It still stands as the highest rated Sonic game on the Steam store at 97% positivity.
To mark the significant cultural impact and long lasting influence on the video game industry this game has had, today we are adding the lo