Eumeus14Eumeus14

I just realized that I didn't explicitly state it in the image, but you're supposed to enter the area from mountain village.

 
  Eumeus14Eumeus14
(edited: )

I figured I should mention for anyone wondering, the snapper is in one of the snowballs on the ice. His position is not random, but it does change based on the day. On day 1, he is just under the goron racetrack. On day 2, he is down the ramp on the right side of the entrance. On day 3, he is just forward and left a tiny bit when you enter. I chose day 3 for the savestate because it is the closest, but if you've got some unique route in mind, you're welcome to change it. The mupen state was still day 1 though because I don't have any addresses on mupen, so any mupen users, definitely be careful to think about what day you want.

 
  Eumeus14Eumeus14

The task 7 compilation is here!
And here is task 8: http://i.imgur.com/WP4GZ1S.png
You should have the entrance cutscene cleared beforehand, but otherwise the temple should be in an untouched state. If you have twinmold's remains, you may clear the cutscene of the warp appearing beforehand. This task is very different from all the other ones of the competition so far and it is the first zelda TAS competition I know of that is taking place in a temple! Temples tend to have a lot of possibilities and tricks, so I recommend experimenting and messing around in the area before starting your actual TAS.

A savestate for bizhawk can be found here
And a savestate for mupen can be found here

This task will be due on August 26th. Be sure to email submissions to me at Eumeus14@gmail.com by that time or contact me if you need a little more time and we will work something out. Timing starts on the first frame of control and ends on the first frame of full-black from the fadeout

Contact me if you have any questions and I will respond as soon as I can. Good luck and have fun, everyone!

 
  TheTasMasterTheTasMaster

So do you mean we enter inverted stt, open a door, then leave without dying or using song of soaring?

 
  Eumeus14Eumeus14
(edited: )

Yes, and you can't open any single door more than once. So once you go through a door, you can't go back through that same door. I figured this one would get a few questions since it's pretty weird.

 
  Eumeus14Eumeus14

Got another question. Obtaining a key from regular stone tower temple will be considered altering inverted stone tower temple because it is possible to open any upside-down chest

 
  Eumeus14Eumeus14

I've gotten questions about starting with a key in your inventory. To answer that, having chests be open is considered having modified the dungeon and you're not allowed to just hack them into your inventory. If you can find a way to manipulate them into your inventory without opening the chests and without hacking, that's fair game if you can tell me how you did it. But afaik, nothing like that exists at this time.

 
  Jimmie1717Jimmie1717

Unless GIM is being used (for Light Arrows) it's not possible to get to inverted stone tower with the dungeon in an "untouched state" if the two are considered all one dungeon as you would have to open light arrow chest. It's intended to have to use 2 keys in normal stone tower, but the task takes place in inverted stone tower. It's possible to preserve one of those keys by just not using it and that would leave inverted in an "untouched state" if they are considered separate and provided you don't open any upside down chests in normal stone tower.

So just to be clear you are saying preserving the one key from normal stone tower is just not going to be allowed for this task?

 
  Eumeus14Eumeus14
(edited: )

it is possible to invert stone tower with the dungeon in an untouched state. Simply get the light arrows, but flip the tower on a different cycle. And so, preserving keys is consequently also not allowed.

 
  Eumeus14Eumeus14

The task 8 compilation is here!
And here is task 9: http://i.imgur.com/mpKkDlZ.png
Back to a more traditional type of task this time. I do think there is potential for some creative strategies since the objectives can be done in any order.

A savestate for bizhawk can be found here
And a savestate for mupen can be found here

This task will be due on September 24th. Be sure to email submissions to me at Eumeus14@gmail.com by that time or contact me if you need a little more time and we will work something out. Timing starts on the first frame of control and ends either on the first frame Link holds the item above his head or on the first frame the camera focuses on the owl statue.

Contact me if you have any questions and I will respond as soon as I can. Good luck and have fun, everyone!

RiekeltRiekelt and GlitchesAndStuffGlitchesAndStuff like this. 
  GlitchesAndStuffGlitchesAndStuff

This task looks really cool - a quick Q tho, when does timing end for each of the objectives, if they were to be done last?
For example, if I did the owl last, would timing stop as soon as I hit it? or would it stop when the cutscene ended? And same question for the chest and HP

 
  Eumeus14Eumeus14

it says after my email address. It will be either when link holds the item over his head, or when the camera first moves to the owl for the activation CS

GlitchesAndStuffGlitchesAndStuff likes this. 
  Eumeus14Eumeus14

The task 9 compilation is here!
And here is task 10: https://i.imgur.com/QNmY9nR.png
Task 9 participation was the lowest, but I hope to see some more people joining this one. Few speedruns actually go inside the castle, so there aren't many preexisting strats inside. This means participants will mostly have to come up with all of their own tricks and strategies to traverse the castle, so I hope for some good variety and creativity between submissions.

A savestate for bizhawk can be found here
And a savestate for mupen can be found here

This task will be due on November 1st. Be sure to email submissions to me at Eumeus14@gmail.com by that time or contact me if you need a little more time and we will work something out. Timing starts on the first frame of control and ends on the final frame of the white flash when you kill your last enemy.

Contact me if you have any questions and I will respond as soon as I can. Good luck and have fun, everyone!

CycloneFNCycloneFN likes this. 
  Eumeus14Eumeus14

There are currently only 3 entrants with 4 being the minimum needed to make a video. So if someone submits a TAS, it will still be accepted.

 
  Eumeus14Eumeus14

I have gotten a 4th submission, so a video will be put up today. This is going to be the last task unless I feel at some point in the future that there is more interest TASing again.