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Mini Putt
Mini Putt (1987)
NES
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Mini Putt Forum  /  Additional rule clarification request

OverswarmOverswarm

Kentucky, USA

  OverswarmOverswarm
15 Nov 2019, 00:47

Can a mod add "you must finish each hole without forfeiting" to the rules for clarification if that is a rule?

It's slower to forfeit than to just finish holes anyway, but Vriaeliss mentioned that he was told he had to complete each hole despite it not being in the rules.

I don't care one way or another whether it is allowed or not, just thought the clarification would be useful for runners since failing a hole to move on is essentially the golf equivalent of a death warp and, should this game be in a marathon setting, might be a legitimate strategy for some holes.

 

VriaelissVriaeliss

Vermont, USA

  VriaelissVriaeliss
30 Nov 2019, 01:40

EG: Hole 9 - if you miss that trick shot, it'd be way faster to FF the hole than try to complete it at that point... and resetting at hole 9 kinda stinks if you got there with all Holes-in-one.

FF all holes is about 3m30s run, so will not endanger any WRs. FF a hole you just can't figure out similarly is going to be much longer than actually making the hole, but also opens doors to not immediately have to reset if you don't make the Hole-in-one shot (Looking at you Hole 5!!) and as such open doors for more runners to enter and submit.

I understand it's in the spirit of the game to complete each hole, but similarly one doesn't return to hole one if they hit the 10-stroke mercy rule in IRL mini golf.

Ultimately the mods' call on this, but I agree a FF hole shouldn't kill a run unless specified in the rules.

 

[user deleted]

  [user deleted]
10 Dec 2019, 08:58 (edited: 10 Dec 2019, 08:59)

It is in the rules and always have been (added it to all now, but it was always in the main category all courses rules).

If it was allowed. You could forfeit through every hole and have 45sec runs across the board (You can forfeit without doing any strokes). Classic is the only place where there are any risk of running out of strokes (cycle obstacles)

The zip in Traditional "only" saves 13sec. You can get sub 2 times without it.
For other precise shots (not full power type shots) there are alternative slightly slower full power setups for them.

 
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Additional rule clarification request
Last post 10 Dec 2019
OverswarmOverswarm
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Hole 9 timing guide/help?
Last post 30 Nov 2019
VriaelissVriaeliss
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