Just did a lil adventure through the game to see what I could find:
Glitch I found where if there’s a gap the size of a tunnel you can keep going I think as long as there something directly above you. Not sure if this is useful but it can get you out of bounds.
Spot to do the crate glitch, just have to make sure you get the tank out of the way first, could save some time.
Possible final crate room skip. You don’t have to destroy all the boxes to finish the level so if there’s a way back inbounds after crate glitching this could be useful.
Also found a few other glitches and ways out of bounds which don’t seem useful but if people want me to I’ll gladly make videos of me going through each level looking for stuff
To add on to the kart jump glitch, you can do something similar with the large bins in a couple of levels. If you start jumping so you’d land on top of the bin but shoot it whilst mid air so it would no longer be beneath you when you land the game will pull you character onto the bin.
First glitch is level 23 (the second crate room) Second glitch is level 32.
For some reason my replies are coming up blank to me First glitch is level 23 Second is 32
Ok, so there is this glitch so now I can’t see any text from messages or forums. So idk what your saying now. I also can’t see my own text
if you drop down and take damage from a barbed wire and land on a gasoline tank you cannot move down
I saw a glitch while speedrunning the other day in level 11 (the 1st crate room) where if youre fast enough you will jump before the dialouge starts but i accidently do it and i cant redo it again. Could be useful
You think that second glitch is replicable? That would be useful to clip back in bounds.
https://m.youtube.com/watch?v=aYPbNntc0wk Here’s just a useless glitch witch sometimes happens in the final room. Boxes floating
Now here is an important glitch, I didn’t find a way to replicate Boomsalakay’s clip trough the floor, but it got me to experiment and I found a way to (as far as I know) clip trough every possible wall that is connected to ground you can stand on.
How the glitch works is that when you shoot you move a little bit in the opposite direction. When you jump vertically next to a wall.(the prefered point to aim is the last point the marker ends on ground level, so if the dot is moving up you have to aim for the last point where that doesn’t happen) and than spam shoot in the opposite direction you’re jumping (in slow motion is optional for the shooting) you move far enough to see your marker trough the wall. Then (I would reccomend you go to slow motion for the last part of the jump, otherwise it’s near impossible.) you release jump on the exact time your landing animation starts (a couple frames in slow motion) and you jump trough the wall. I’m convinced this works to get in/out of bounds too. But it’s very hard to do this when you can’t see your jump marker.
Okay, so I’ve tried it and you can definetely get out of bounds with it. It’s just super hard to do without sight on your marker. I’m gonna try to get in with it. But might take some time.
But on short levels there is almost no time save. And for longer runs it very well might be too inconsistent.
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