#6 [RUN GUIDE] MediEvil - Any% (No DGS)
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#6 [RUN GUIDE] MediEvil - Any% (No DGS)
Updated 2 years ago by NoobKillerRoof

#Info ##There have been major finds and adjustments since this was written. It will be updated when everything is finalised

Read "Basic tricks for MediEvil speedrunning" first to learn the main glitches

#The Hilltop Mausoleum

Charged shot = 45 damage Single shot = 6 damage

5 charges, wait a sec, hold x for singles 3 charges, immediately mash square+x at same time/rapidly 2 charges, singles to lower before final jump shot

92 = 0 shots 96 = 1 shot 104 = 2 shots 110 = 3 shots 116 = 4 shots Then last hit

#Return to the Graveyard

Try gravestone jump once when passing, if fails go roof and drop

Boss - UPRIGHT a little bit, jump hit, mash X as fast as you can

#The Enchanted Earth

NEW NEW: (21s) [quote]DPAD Wait until pillar points are very slight past halfway between topleft and bottom right cloud Close invent at blue wall (CRUCIAL) RIGHT UPRIGHT when you face upright[/quote]

NEW NEW NEW (HARDER): [quote]DPAD Run off near immediately, close invent near immediately UPRIGHT for 6 seconds RIGHT[/quote]

#Pools of the Ancient Dead

Go NEUTRAL ANALOG for camera change after life bottle

NEW: (100% CONSISTENT) [quote]Analog then DPAD 5 UP 3 UPLEFT 3 DOWNLEFT 5 DOWN 1 LEFT At end of final dash (when animation goes to neutral and you're ready to dash again) count to 2 (quickly, like one..TWO), then hold UPLEFT[/quote]

#Scarecrow Fields

Get door \ angle, dash jump UP, curve DOWNRIGHT for moon door clip Attack giant as it makes the second step - stand under after kill for rune Final clip: DPAD, run UPRIGHT, dash full jump then RIGHT

#The Sleeping Village

DPAD walk up and then RIGHT to push barrel, wait a sec after to avoid push delay Run UPRIGHT a sec then dash jump and curve to go up stairs Smash barrel before touching it to avoid push delay Collect energy vial then jump over barrel and hit switch Wait a sec then dash jump to collect Bust in one go Exiting: dash, then jump on barrel and straight up to stairs Hold DOWNLEFT during cutscene Camera facing so tree is straight ahead, full jump wiggle UPRIGHT?? Jump and stop on backright hay (not far away one), dash jump off, careful of camera Go straight into exit room, then hold LEFT

#The Asylum Grounds

R1 backstep before green arches Look at the bottom back of the high pillar you're jumping to Dash jump off green arches if possible - wait a sec, keep dash pattern going Careful of illusion when jumping to first hedge - focus on the actual platform, not the lighter line at the front Go to end of brick wall, backstep before final jump - aim for right corner of the wall If fall in do opposite of scarecrow fields last skip on TOPRIGHT corner Mash X in chess puzzle

#Inside the Asylum

18 can spawn at a time 6, then hordes (22) 5 from each door, gather all in center Hordes (18), then stand in center for headless No shield Run RIGHT kill, wait on energy vial spawn (DO NOT JUMP), run LEFT kill, sword RIGHT LEFT LEFT Switch to club (10 total) Charge up and take your time crossing to right Right side kill 6 zombies with 2 charges Left side 1 charge and kill last zombies with normal hits Run to chest, don't dash Spam dash directly on door Jump turn around to get gem

#Pumpkin Gorge

First skip: [quote]Dash jump just past darker root, hold UP and jump full height till through - if fails go UPLEFT during the jump or R1 backstep and walk jump UP full height[/quote]

TIME RUNE SKIP: [quote]Right side, front right, jump on pumpkin DPAD face DOWNLEFT Dash jump DOWNLEFT (thumb on right underside of stick pretty much)[/quote]

#The Crystal Caves

Spam club a bit first, then hit on each 3rd dragon sound After 3rd hit exit room and reenter twice

#The Gallows Gauntlet

UPRIGHT after stepping on pressure plate

#The Haunted Ruins

NEW NEW (100% CONSISTENT) [quote]Fall off LEFT of middle crack in floor (too far left = softlock) Analog then DPAD 8 dashes UP If don't get into the room, hold UPLEFT when the sky falls Run DOWN after landing[/quote]

Only holding UP the whole way also works, as does 5/6/7 dashes instead

Loop 2 (Old method) [quote]Run DOWN, walk DOWN until at edge, camera will flip Don't press circle too early Don't turn the camera, run off UP Don't try to go in the opposite direction of the camera When landing wait till stutter is finished Don't hold direction during boulder cutscene[/quote]

Loop 2 [quote]Stumble up, then stumble right Analog then DPAD Jump off right 9 DOwN when castle vanishes 1 LEFT (crucial to hold LEFT for the proper amount of time) 5 UPLEFT[/quote]

#The Ghost Ship

NEW NEW NEW: (USE CLOCK) [quote]Dash UPRIGHT at start of level to not hit wall, switch to DPAD Run DOWNRIGHT to pillar

DPAD Dash jump off UPRIGHT When past the floor, hold RIGHT Just before stars disappear one of three things can happen - follow instructions WHEN the stars disappear

  1. Normal = Keep holding RIGHT for 4 seconds #
  2. Flash a lot = switch to UPRIGHT for 4 seconds #
  3. See yourself fall = switch to DOWNRIGHT for 4 seconds #

Then Hold DOWNRIGHT for 3 seconds Hold RIGHT[/quote]

If you hold DOWNRIGHT for even slightly too long on #3 you will fail

After stars disappear count to 1 before performing 1,2, or 3. 100% consistent

#The Time Device

LOOP: [quote]Single tap walk RIGHT, invent run off ANALOG Hold UPRIGHT until track stabilises Hold DOWNLEFT to straighten the track[/quote]

#Zarok's Lair

Hold DOWNRIGHT after room entry

Soldier skip: [quote]Inventory glitch into cutscene Cancel at start of camera move Cross other half of room to spawn soldiers after battle is won[/quote]

Kardok skip: [quote]Stand next to last soldier Camera locks on to you, mash select (about 8 times) If he's behind door = close invent as late as possible in the cutscene Empty door = cancel invent immediately Run LEFT[/quote]