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Did something change with pseudo-wave for early space in the new patch? I used to get it fairly consistently in 1.0.1, and now it's very irregular. |
StitasticStitastic and jerryb216jerryb216 like this. |
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I haven't noticed anything different, so I'm guessing nothing changed. That's my main method for early space, and I just finished a run earlier so as far as I'm aware it's still the same. |
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jerryb216jerryb216
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I think its just extremely fickle. Sometimes I can get it 5 or 6 times in a row, other times it takes me multiple resets and I feel like I'm doing the same inputs, obviously I'm either off on the aim or timing. But it just doesn't feel like I am doing anything different. |
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I’ve actually been having the same problem, though I’m pretty sure the trick is just ridiculously inconsistent. I didn’t know there was a timing to it and I just thought it required the right angle. I’d love more tips if anyone has any |
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This video might be helpful: |
BananaSteveBananaSteve likes this. |
BananaSteveBananaSteve
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That video and other tutorials Raine has done are super helpful |
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After watching the videos and doing some attempts I find that the most useful tips are that the angle needs to be almost straight down but just slightly to the left , and that the flamethrower enemy below needs to be alive for the trick to work. I don’t think the timing is super important though I could have just gotten lucky. Also the video tutorials are very very useful |
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The timing is arguably the most important out of all the minor-class pseudowave tricks. You are looking for a specific frame on the claw animation. |