Meteor Police routing for easy ~7:4x guide
Guides
/
Meteor Police routing for easy ~7:4x guide
Updated 1 month ago by NeSs7or9

A poor attempt at explaining the current Meteor Police route that I am using. A lot of it I don't explain as I would hope you have an idea of how Meteor Police is generally performed, but I try to talk about everything that's questionable, or call out inputs for some un-seen stuff happening generally with the New Kid shenanigans toward the end. 7:40's are very achievable with this route, and reading the poster to get the meteor police number.

To get Bernard past the Green Tentacle, as soon as you enter the room, you can either B) Pause, then un-pause; or B) Switch to Dave, and then switch back. This will delay the trigger of Bernard immediately getting scared and running away. Then perform the usual green tentacle skip with a new kid walk.

In the meteor police radio room, commands are as follows: Read Poster - Use Tube Socket with Radio tube - Turn on Radio - Use Radio -DIAL 9111 - *NOTE- As soon as you come out of the dialing screen the correct number to dial will be displayed at the top of the screen, if 9111 was right, leave the room and continue on playing, if a different number is displayed at the top of the screen, Re-Dial the new number into the radio and continue the run.

For 7:3x times will need to get the number on the first guess without reading the poster, as that wastes time. Basically if you don't get it the first try, you need to reset.

The rest of the run we're not in such a big hurry up until around the 6:30 mark, so I opt to TRY to use the COMMAND WORDS to do things, instead of using SELECT to cycle through options, to a certain point, it seems like it helps speed up when the Meteor Police show up. Too much kid swapping, new kid walking, or additional screen transitions and inputs will slow everything down. Rather than type out everything between dialing the police and getting to the end, please refer to the video for the general game play section.

Depending on when you Dialed the police, the police siren will start going off sometime between 6:30-6:50 typically. 6:40 is pretty common. For all this stuff to be manageable, in a perfect world, you want the Lab cut scene w/ Dr Fred, Sandy, and the tentacle to play before the Siren starts, this allows you to time ringing the doorbell easier as the siren is uninterrupted.

Typically with a poster read run, the lab cut scene will play first, and immediately afterword the siren will start, usually around ~6:40ish. I explain the audio cue I'm listening for in the video, but basically I'll call it 2.5 siren loops from low to high, is when you want to ring the door bell, and immediately move the cursor over the NEW KID command. Hopefully, the Ed cut scene will play before the police show up, timing is a little critical. Push B to cancel the Ed' cut scene as soon as it starts, and if the timing is right, When the screen is transitioning back to Dave as soon as you see the cursor appear over the NEW KID command, Push A, the screen will transition to the dungeon, Push start and the kid names will appear, choose Bernard, and wait for the meteor police to appear, pick NEW KID, Bernard again, get the badge and enter the Lab door.

^ The above For 7:3x times notes: (No poster read) The faster you dialed the police, the weirder things get. Odds are the Lab cut scene will play in the middle of the siren count, inevitably throwing off all of your timing. You're kinda flying by the seat of your pants here, just try to do your best to compensate and cross your fingers.

Give the Badge to the purple tentacle, push B to cancel the text, open the door on the right and enter it quickly. If you've got good timing Bernard should enter the main lab room, mash A to hopefully send a movement command before the next part of the police cut scene starts. The next part of the Police cut scene will play, hopefully Bernard is moving right along with the Police up to around the middle of the room.

If your timing is right, the Police will enter the Meteor Room, and then a cut scene w/ Ed answering the doorbell will play, push B to cancel as soon as it starts and you will now be back in control of Bernard. QUICKLY get into the Meteor Room before the door closes (you'll notice that I do not pick up the Card Key in this route, it is unnecessary as long as you can get in the room before the door closes. You can probably still pick up the card key as a back up and maybe get a 7:5x-8:0x time)

Once in the meteor room, depending on the timing The police may immediately take the meteor away, or could be on the last dialog of text... DO NOT turn the switch off until the Police and Meteor disappear! Doing so will soft lock the game, and you'll be stuck until the house explodes. Once the police and meteor disappear, turn the switch off, and time stops upon the command menu disappearing.

Hopefully this all makes sense.

Game stats
Followers
51
Runs
177
Players
38
Moderators