Spells & Items info (PC-98)
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Spells & Items info (PC-98)
Updated 6 months ago by Sel2000

Spells

Combat spells

Note about costs: Costs have been calculated using Light / Illusion / Mind blast's costs as a unit, as the 3 of them cost the smallest amount in game. This 3 spells all cost 1 mana then.

Fire / Ice Storm

  • Cost: No Cost
  • Effect: Damage spells. One or the other may be more effective in certain enemies.
  • Diacute effect: 3 times damage -> 9 times damage -> Not calculated

*note: A Fire/Ice Storm crit is more or less equal to an extra Diacute cast.

Diacute

  • Cost: 2
  • Effect: Increases the effect of the next spell, normally threefold.
  • Diacute effect: The spell can be multicast to increase the effect. D -> DD -> DDD -> .... Some spells do not have more effectiveness after a certain amount of Diacute spells.

Healing

  • Cost: 1.6*
  • Effect: Heals the user for a small amount. At higher levels than 20 you need 3 Healing spells for max health. At lower levels 2 is more than enough.
  • Diacute effect: Fully heals at most levels. Further Diacute spells are unnecessary.

*note: This was the hardest cost to calculate. But with 16 mana (being able to cast 16 Light) you are also able to cast 10 Healing spells, and nothing else. 16 = 10 * cost -> 16/10 = cost -> 1.6 = cost.

Lwark Woid

  • Cost: 6
  • Effect: Lowers enemy defense. Roughly multiplies damage by 1.3 if the enemy's defense is not 0.
  • Diacute effect: Reduces more defense. At a certain point it no longer has an effect.

*note: In an experiment with Zombie enemy DL multiplied damage by 1.6, but further multipliers did the same. It is hard to test if DDL has the same effect as DL or if the enemies defense had been reduced to 0.

Ravia

  • Cost: 3
  • Effect: Counters all damage inflicted to Arle for 3 turns.
  • Diacute effect: 9 turns -> 16 turns -> Not calculated

Sleep

  • Cost: 2.4
  • Effect: May put an enemy to sleep for 1 or 2 turns ( including the one used to cast it ). Sleeping enemies can't dodge and seem to be more susceptible to critical hists or multi attacks. Low success rate.
  • Diacute effect: 3/4 turns -> 4/5 turns -> 4/6 turns.

*note: Minimum turns may be inaccurate as they are random.

*note: Calculating Sleep's cost was hard, but using Healing + Sleep always takes 4 mana exactly. HCost + SCost = 4 -> SCost = 4 - HCost -> SCost = 4 - 1.6 -> SCost = 2.4

Mind Blast

  • Cost: 1
  • Effect: Reduces intelligence. Some enemies may start attacking themselves, but other effects are hard to quantify. The quote "brain feels like mush" means the limit has been reached, and you cannot reduce their intelligence more.
  • Diacute effect: Reaches the limit faster. Equal to 3 Mind Blasts.

Bayoen

  • Cost: 5
  • Effect: Pacifies enemies for 2 or 3 turns. Pacified enemies can't act or dodge.
  • Diacute effect: 3/4 turns -> 4/5 turns -> 5/6 turns.

*note: Minimum turns may be inaccurate as they are random.

Judgement

  • Cost: 10
  • Effect: Ultimate offensive Spell, Massive Damage. Low success rate. Damage higher then 10 Fire / Ice Storm. At high levels a cast of Fire may turn into a Judgement if you have enough mana.
  • Diacute effect: Not calculated, as most enemies die to one cast.

Out of combat Spells

Light

  • Cost: 1
  • Effect: Increases encounter rate.

Healing

  • Cost: 1.6*
  • Effect: Heals the user for a small amount. At higher levels than 20 you need 3 Healing spells for max health. At lower levels 2 is more than enough.

*note: This was the hardest cost to calculate. But with 16 mana (being able to cast 16 Light) you are also able to cast 10 Healing spells, and nothing else. 16 = 10 * cost -> 16/10 = cost -> 1.6 = cost.

Illusion

  • Cost: 1
  • Effect: Reduces encounter rate

Warp

  • Cost: No cost
  • Effect: Teleports Arle one floor UP in the same spot.

Items

Consumables

  • Leek: Recovers little HP

  • Pickled Veggies: Recovers more HP

  • Curry Rice Recovers all HP

  • Hermit Sake: Recovers 5 MP ( equals 5 casts of Light )

  • Magic Sake: Recovers 10 MP

  • Momomo Sake: Recovers all MP

  • Bone Charcoal: R. little HP & 5 MP

  • Dragon's Eye: R. more HP & 10 MP

  • Chrysanthemum: R. all HP & MP

  • Skillful Algae: Up Stats! Skill ( More critical hits )

  • Swift Grass: Up Stats! Speed ( Less ambushes, better chance of fleeing )

  • Eyeball grass: Up Stats! Focus ( spell success rate )

  • Antidote Grass: Cures Poison after walking for 10 steps.

  • Tamagozake: Cures Cold after walking for 10 steps.

  • Anti-worm Algae: Removes parasites after walking for 10 steps.

Combat Items

  • Exploding Egg: Damage + Stun for 2 turns
  • Killer Bee: Damage
  • Flood Vase: Stun for 3 turns
  • Siren's Throat: Reduce intelligence.
  • Wind Flute: Blows enemy away. Stops fight.
  • Tiny Elephant: Out of combat can be held in your shoulder. In combat stops a fight.
  • Monkey Bite: Stuns enemy for 3 turns.
  • Zombie flesh: Makes you invulnerable for 3 turns.

Other Items

  • Anytime Wall: Creates a new wall in front of you. Used for puzzles.
  • Magic Thread: Used to climb.
  • Exorcism Flute: Exorcises possession.
  • Experience Futon: Gives you 1 level.
  • Growth Water: Used to make planted seeds grow.
  • Green seed: Grows into a fruit that gives you money ( around 3000 )
  • Yellow seed: Grows into an oxygen fruit. Key item needed for progression.
  • Red seed: Grows into a fruit that gives you experience ( always gives you 3 levels ).
  • Inverted seed: Grows upside down. Key item needed for progression.

Magic Books

  • Magic Book 1: Teaches Lwark Woid
  • Magic Book 2: Teaches Judgement
  • Magic Book 3: Teaches Healing

Equipment

  • Justice socks: Increases focus ( spell success rate )
  • Shield: Blocks attacks.
  • Magic wand - Rei: Reduces mana spent. Less effective than Miho.
  • Magic wand - Miho: Reduces mana spent by 1/2.
  • Magic wand - Rofu: Increases chance of Multi-hit.
  • Magic wand - Pichi: Increases chance of Critical-hits.
  • Magic wand - Papo: Increases defense. ( I am not certain about it )
  • White globes: May increase power or skill. ( I am not certain about it )
  • Elephant shot: May increase speed. ( I am not certain about it )

*Note: All equipment fades or wears out after some use. Wands deteriorate a bit upon casting any spell, even ones that don't cost mana.

Madou Monogatari 3 - Carbuncle info

Carbuncle in the 3rd game has 4 moods, and each one determines what will he do when you press the Carbuncle command. These moods are:

:(

  • When Carbuncle is "Sad" he will either
  • Hit you ( When he is very mad, do not continue asking him for help)
  • Pretend to sleep ( When he is closer to "OK", this might rest him enough and put him in the "OK" state )

:|

  • When he is "OK" he will always attack
  • Carbuncle Punch: A weaker attack that drains Carbuncle's energy. :| -> :(

:)

  • When he is "Happy" he will always attack
  • Carbuncle Punch: A weaker attack that drains Carbuncle's energy. :) -> :(
  • Carbuncle Kick: A stronger attack that drains Carbuncle's energy. :) -> :(

:D

  • When he is "Really Happy" he will always attack
  • Carbuncle Punch: A weaker attack that drains Carbuncle's energy. :D -> :(
  • Carbuncle Kick: A stronger attack that drains Carbuncle's energy. :D -> :(
  • Carbuncle Shine: A really strong attack that drains Carbuncle's energy. :D -> :(

Carbuncle will rest and get happier while you walk or after fake-resting.

To Level Up Carbuncle you need to use him in battle. Killing enemies with his attacks might earn him more experience ( I am not sure of this ).

Game stats
Followers
6
Runs
4
Players
1