Level 15 Skip [Glitchless, 1.09]
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Level 15 Skip [Glitchless, 1.09]
Updated 2 years ago by
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this route uses the first lamp to light up the bottom receptor, the second lamp to light up the corridor to the exit, then abuses some screwy level geometry to jump around the final door to the exit platform.

š¬š­šžš©š¬: ā€£ walk left and pick up the lamp, turning around so that it hits the bottom receptor. ā€£ pick up the second lamp, dropping it in front of the open door such that it lights up the highlighted wall to the left of the shut door across the room.

https://i.imgur.com/LwF4KO2.png

ā€£ jump around the left side of the door, landing inside of the wall that you just lit. for reference on the area you can pass through, check where the wall stops sloping - the sloped portion of wall is decoration, whilst the vertical portion is solid.

https://i.imgur.com/61YEvaV.png

ā€£ jump through to the exit platform.

š–†š–‰š–‰š–Žš–™š–Žš–”š–“š–†š–‘ š–“š–”š–™š–Šš–˜: ā€¢ i have no idea why the collision in this area is set up this way. similar collision can be found in level 8, where a large column of rock lacks collision in a similar way. it looks like the geometry in the area is set as if it's a decoration, like many cameras and other wall details are. i'd assume it has something to do with optimisation, but it could also be set this way accidentally by the level designers. weird oversight either way!

https://cdn.discordapp.com/attachments/668902130014355477/888197235890880582/temp.png

ššžš¦šØ šÆš¢ššžšØ:

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