There are a lot of things you can do in LET IT DIE to preserve stamina and gain speed. This guide aims to give you tips on what kind of things you can do to improve your speed and preserve your stamina. These are mostly aimed at the categories where an existing account is used.
Cutting corners and clever jumping
Although LiD endgame tilesets are RNG, there are always ways to cut corners. There are a few places where you can save just a few seconds of time by simply jumping in a precise way. These can be tricky, and some are harder than others. But please take a look at the following examples.
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This jump is from the 16F Kaga layout. And one of the easier ones. The trick with this jump, as is with many of these jumps is that the collision detection in LiD can be questionable sometimes. And things seem to have bigger collision detection then they should. However, if you pull this jump off it saves you about 3 seconds instead off going around the hole.
Heres another good example of one of these jumps. This time from the 21F Akami layout. This is one of the hardest, if not the hardest jump to pull off. However, it eliminates the time wasted of either running all the way around the hole, jumping to the lower platform next to it and then climbing back on again, or simply destroying the box. The reason this is so hard is that because not only do you have to jump around the box. there's also the added height. This means you can't jump your full distance you are essentially jumping onto an elevated area. Pulling this jump of is truly great and will save about 6 seconds.
These kind of jumps are everywhere, you just have to keep your eyes open and wager in the risk according to your skill level and the situation at hand. They might not save a ton of time, but they can add up in the duration of the run.
Then there is one more thing that needs to be taken in when traversing the tower. Whenever you run off a ledge, your horizontal momentum is decreased and upon landing the fighter somehow ''brakes'', making you lose all horizontal momentum. Now, this can easily be avoided by jumping, since jumping doesn't decrease your horizontal momentum. However, if you jump from too high, there will also be an animation where your character does the same ''brake'' or if you would jump from even higher you would take fall damage and lose even more time. The key to figuring out this balance comes with practice. Always try to jump off a ledge instead of running off it. And see for yourself what the best approaches are for each ledge in the game. Especially the ledges in the Candle Wolf and M.I.L.K. area can be tricky.
Skill decals
The biggest asset you have are the games skill decals. As these can eliminate stamina consumption entirely. obtaining some of these can be hard. But if you have been playing Let It Die for a while then you should already have some of these decals.
Stamina consumption is divided into 3 groups. There is stamina consumption for using weapons, dodging and for sprinting.
Stamina consumption for weapons can not be reduced with decals. But it's still worth noting. Stamina consumption for this group can only be reduced by leveling up the mastery of the weapon in question.
Then there is dodging and sprinting. These can both be reduced with the use of decals, although they are always reduced separately from one another and can not be decreased with 1 decal with the exception of Spy, and some banned event decals.
Last but certainly not least there are the decals that reveal the map. These are super useful as they allow you to check the map to see where the potential escalators up are, to give you a sense of direction.
Tip: Most of the time you will want to use sprinter decals combined with map reveal decals.
Here are a few examples of skill decals that come in handy for stamina preservation:
Sprinter Decals can save stamina consumption for sprinting and reduce fatigue time.
Sprinter: Rate at which stamina decreases during Dash and Fatigue Time decrease by 30%.
- Possible reward as a 50 000 Mushroom stew.
- 10500 Direct purchase.
Marathon Runner: Rate at which stamina decreases during Dash and Fatigue Time decrease by 50%.
- Possible reward as a 50 000 Mushroom stew.
- x 2 Direct purchase.
Ultra-Marathon Man: Rate at which stamina decreases during Dash and Fatigue Time decrease by 50%.
- Possible reward as a 50 000 Mushroom stew. Or as a 10 Mushroom stew.
Gymnast Decals can save stamina consumption for dodging and reduce fatigue time.
Gymnast: Rate at which stamina decreases during Dodge goes down by 30%.
- Possible reward as a 50 000 Mushroom stew.
- 4500 Direct purchase.
Professional Gymnast: Rate at which stamina decreases during Dodge goes down by 50%.
- Possible reward as a 50 000 Mushroom stew.
- x 2 Direct purchase.
Legendary Gymnast: Rate at which stamina decreases during Dodge goes down by 80%.
- Possible reward as a 50 000 Mushroom stew. Or as a 10 Mushroom stew.
Heart Decals increase your total stamina.
Silver Heart: Increase max stamina by 50%.
- Possible reward as a 50 000 Mushroom stew.
- 6800 Direct purchase.
Gold Heart: Increase max stamina by 80%.
- Possible reward from a Lost Bag.
- Possible reward as a 50 000 Mushroom stew. Or as a 10 Mushroom stew.
As you can see there are options when it comes to decals too. Work with what you have and use the decals that best benefit your situation.
Additionally, you have these decals: Map Reveal Decals will help you locate escalators faster.
Treasure Hunter: Permanently display hidden items in their initial state on the map.
- Possible reward as a 50 000 Mushroom stew. Or as a 10 Mushroom stew.
- x 2 Direct purchase.
Spy: Always shows hidden items etc. on the map. Decreases Dash stamina consumption and fatigue time by 40%. Rate at which stamina decreases during Dodge goes down by 40%.
- Possible reward as a 50 000 Mushroom stew. Or as a 10 Mushroom stew.
Rage moves
Rage moves are one of the staples of LET IT DIE. But did you know that rage moves don't consume any stamina at all? not only is this useful, but there are 3 weapons that have rage moves that move the player around. and can be a great asset.
The weapons in question are: Timber Rebellion:
- Has an obtainable blueprint in Lost Bags.
- Might occasionally appear in the Hernia machine as a 24 direct purchase.
Motor Psycho:
- Has an obtainable blueprint on Floors 21F-30F.
Mortal Bobslayer:
- Has an obtainable blueprint from Palewind on Nightmare difficulty.
All of these 3 weapons have a rage move that moves the player around. The plus side about this is that you can kill enemies while still in motion, as well as recoverin a bit of stamina in the meantime. This is especially useful in the postgame categories, where you often have to kill enemies to progress to the next floor.
I've frame measured each of these weapons as well as normal running to see how well they hold up.
As you can see, the timber rebellion is the widest weapon. So you can more easily touch enemies to hit them with the rage. The downside is is that this rage move is rather short-lived and doesn't take you very far.
The Motor Psycho is arguably the best option. It's not as fast as the Mortal Bobsled nor does it last as long, but it makes up for it in rage move costs.
The Mortal Bobsled is definitely the fastest and takes you very far, but its rage move costs 3 rage, which can be hard to use consistently.
Removed ''Dying Invalidates the Run" for the following categories:
- Battle to the Top
- Tengoku
- Neo D.O.D.
- 44CE Boss Rush
Removed the following sub-categories from the 44CE Boss Rush:
- Normal
- Hard