Easy/Silly -- Solo -- Bronze Cup
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Easy/Silly -- Solo -- Bronze Cup
Updated 6 years ago by Ninjacop

Choose anybody, doesn’t matter who is COM/Player 1

Mash A when not in a minigame, A+Start when in a loading screen

Save/no save, choose no save, otherwise mash a for the results screen

--------- Krusty Krab ---------

Flippin’ Out - COM will prioritize catching patties instead of throwing them

Order Up - You will mostly never win this game against the other two COM

The Bouncers - 2083 is high score, i think. The COM on your team will never mess up, even on Easy/Silly

MAKE SURE THAT YOU ARE IN THE LEAD AT THE END OF THE AUDITIONS SO YOU DON’T HAVE TO PLAY A TIEBREAKER GAME (RPS)

--------- Goo Lagoon ---------

Inflatable Pants - Stay at front boundary of the game, go through the nets first as much as possible. When you are behind don't press A and you get a large boost

Weight & Sea - Hope that your COM can actually hit the green bar. Go RGB Set, then Blue Set, then Green Set, and end the minigame with the Red Set. Pick up and drop weights near you asap

Surf Resc-Goo - Spam A when a wave comes in, go mid orange for stuff that is farther away. Rever red or yellow, bc by then, its gone or in orange range, no need to move either. go orange when a beach ball wave comes in.

--------- Boating School ---------

Goo-ladiators - Hold B and A so nobody will knock you off, but you can cheese them and hit them across the arena. Bonus pts for bumpers, when COMs get close, spam A for the ez pts

Pedal of Honor - Pink and Orange ramps: King Jellyfish (X + X) (50 pts) Green ramps: King Jellyfish & Cannonball (X + X + X) (80 pts)

Floor It! - Try to cut corners, it only slows you down if you have 4 wheels off the road. Some ledges you can kinda clip through. On the 2nd and 3rd tracks there is a wall that makes you skid left and right, but go in the sand left of the wall but right of the road (be careful not to hit the edges) Going in the sand while boosting doesn't slow you down. Stay on the left side of all roundabouts

BY NOW YOU SHOULD HAVE AROUND 40,000pts, around double 2nd place's score

--------- Sand Stadium ---------

Rock Bottom - Jam out, inputs are delayed around .25sec, so watch out if you want to FC the hardest Guitar Hero song

Jig on the Brig - D-Pad usually is easier to use, Analog Stick sometimes records wrong inputs - 540 is max score (?)

--------- Chum Bucket ---------

Machine Meltdown - Listen to Karen EXTENSIVELY. If she says “Team 1, your generator is starting to wear!, fix it IMMEDIATELY. Otherwise, fix everything to green. The COM will mostly always follow you and fix adjacent machines related to where you are working

Charge! - Start to capture 1-3 of the triangles, then go for everything else. The COM will most likely always go to one power tower and capture it constantly until they run out of power, which gives you ample time to take the rest of the field

Surface Tension - Prioritize the Dirty Bubble, stay away from bad bubbles. When a bubble frenzy comes up, dash-pop to get ~99% to 100% of the bubbles

--------- Jellyfish Fields ---------

The Tide Piper -

Piper: Follow the other piper, but also turn large groups of jellyfish to your color, while also disrupting them. When you sound your horn, the COM sounds it, but if you don’t, it runs on a timer, ~5 seconds. Dizzy the piper and netter when King Jellyfish is around, and if the netter has a lot of jellyfish, take them out

Net: Stay away from the other piper, he/she will prioritize hitting you over turning jellyfish to their color

Jellyfish Swish - Stay in the middle, because when a large wave comes, you get ez 3 combos

--------- Bikini Bottom Jail ---------

Seahorse Stampede - When going to score, walk in a straight line at the goalie, then before going into the goalie box, go down/left and kick it in for the goal. Usually works 99% time

Breakin’ Out - Grab three, dash to the trampoline, rinse & repeat. Unless the COM is followed by the spotlight or you are, the spotlight will never go in the upper-left corner, or by the ropes

Rubble Rabble - You can either spam A at the middle, occasionally having to eject rocks while the COM does all the work. Or, you play the mini-game regularly.

--------- Bikini Bottom City ---------

Flinging & Swinging - Most of the time, you won’t get all 100 pegs before the timer goes out. Make your way to the bottom and then work your way up

Blisterin’ Barnacles - Co-operate with the COM, you can move when the barnacles are coming to the tower. The waves go from the middle, then it goes either high or low. 6th wave go to the top of the tower for the big barnacle. The COM will not scrape if the platform is angled or in the middle of the wave.

Congrats! You beat Spongebob: LCP in (hopefully) less than 2 hours!