Timing suggestion: Skip Intro Cinematic
5 years ago
Canada

Hi all,

I just have a quick suggestion for those of us who run the game. There is a long, unskippable cutscene at the start of the game, which makes resetting tedious and could turn off new players from wanting to pick up this game. Super Mario Sunshine has a similar issue! However, unlike Super Mario Sunshine, our unskippable intro cinematic is not preceded by gameplay!

Proposal: When Larryboy spawns in the tutorial room, the game is automatically saved, so creating a newgame file to start runs from is trivial. Just load up the game, watch the cutscene, and then save+quit after the tutorial loads.

Starting from the newgame save is easy: Load up the save and when the tutorial loads, immediately pause. Then you can take out the memory card, and resume the game with time starting on "resume". Alternatively, start time when the save game loads and remove the memory card during a long voice line from Alfred. I'm not sure if the tutorial has autosaves along the way that would complicate this.

Anyhow, food for thought. Let me know what the rest of you think.

Minnesota, USA

I dont neccessarily think you need to do the complicated save state (though it does sound helpful) but just starting when you gai control of Larryboy would be nice since that is a 3 minuted cutscene

Louisiana, USA

I didn't make the rules, but I agree with them. Starting from new game makes it easier for the runner to start his timer correctly, and starting from a new file makes it less complicated and more fair. There's a long cutscene in the beginning of OoT, but they start at the new file, and I think it makes sense. Besides, you're going to be playing for 1h 30m so 3 minutes isn't that big of a deal, in my opinion.

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