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Run time starts when any element of your HUD appears in the first map. It is not required to show a timer for a valid submission, unobstructed gameplay is all you need. For runs that have multiple campaigns, they can be played in any order you'd like, but each campaign must be played in a single, unbroken instance, from its first map to its last. All addons are banned from use. Video must be recorded as you play (not demo playback) and be uncut for the duration of run time. Game audio must be clear enough to confirm no addons were used. Console commands protected under "sv_cheats" are banned during the run as well as the following: The following console commands are allowed: It is highly recommended to capture your mouse cursor for accurate load removal. Alternatively, you can accept a slight time loss by leaving the red "4" loading icon in the upper-right unobstructed instead. It’s also recommended to have the Livesplit autosplitter shown but it isn’t necessary for submission. Milliseconds (ms) are used only as a tiebreaker, please leave it blank in all other instances. Co-op specific: Video perspective of the first-loading player is required (likely the host). Can be completed with any number of 2, 3 or 4 players. Only players who were present at the start of the run and completed at least one whole campaign can be credited in the record. See this other thread for a much deeper explanation on these various rules and why we came to the decisions we have: http://www.speedrun.com/l4d2/thread/wlk68 |
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OrynOryn, YeahBouiYeahBoui and 3 others like this. |
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