zips in Round 2
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zips in Round 2
Updated 8 years ago by pld

This game "features" zips similar to the Rockman 2/Mega Man 2 zips. Even though they might look quite similar technically they are not as zips in Krion Conquest works differently and are also performed differently. Zips are limited to round 2 as for zipping the ice physic is required which is lacking in other rounds.

Instruction:

In order to get into the ceiling and initiate a zip you have to get stuck in a wall first to be able to rise up all the way up to the ceiling. To do that there are two methods, an easier and slower one which I will cover and explain here and an in my opinion harder but a little bit faster one which duckfist went for in his current pb.

  • stand on the very right side of the broom so one foot is not on the broom
  • make sure the character is looking to the left when the wall is to the right of her (and look right when the wall is to the left)
  • press up to start moving the broom upwards
  • press and hold (!) "select" until you reach the ceiling
  • as soon as you are in the wall press "A" repeatedly until you reach the ceiling
  • hold right for at least 31 frames to initiate the zip
  • once in a while you will stop zipping, just press right again and you will continue zipping
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