Route Guide - Any% Glitchless v2.0
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Route Guide - Any% Glitchless v2.0
Updated 2 years ago by Sanjan

[center]**[big][big]Star Wars: Knights of the Old Republic II - The Sith Lords[/big]

Glitchless Any% Guide v2.0: Female Jedi Guardian Route[/big]**[/center]

I want to credit 30cents for his initial route for KOTOR 2 Glitchless. This would not have been done without his intial work on the route! I also want to credit ChaosDrifter for helping me with much of the calculations and theory crafting into the category improvements.

This route defeats Darth Traya on Malachor V as fast as possible without the use of glitches. Timing begins upon clicking "PLAY" after character creation and ends on the last hit on Traya. A load-removal tool is available for LiveSplit thanks to glasnonck; times are sorted based on load-removed times, since load times vary significantly in this game, and saving is frequent. This guide will cover the character build for the run, as well as a detailed route.

If you have additional questions, you can check out the KotOR Speedrunning Discord which is linked on the game's sidebar on speedrun.com. There's a bunch of friendly folks there willing to answer questions!

[section=Glitchless Rules]

All glitches are banned, with the exception of the following:

  • Fast text (unavoidable without restarting the game frequently)
  • Duration glitch (also unavoidable, and semirandom at this point in time, though it is less effective in this game than in KOTOR 1)

In addition, exploits that give infinite experience, credits, or alignment points are also banned.

Due to its glitchy nature, QUICKSAVE is banned as well. Manual and autosaves, however, are allowed.

No mods are allowed to be used (Yes, this also includes the restoration mod!)

[section=General Tips]

  • If running on any monitor over 60fps, underclock it to 60 FPS exactly (if not done, your game will randomly hang during combat)
  • Unbind your quicksave key! You can do this by setting the Quicksave key (default F4) to the Quickload Key (default F5) then setting the Quickload key back to F5.
  • Learn how to swap abilities easily. Shift + # swaps the ability.(e.g shift+1 swaps from Critical Strike to Flurry, and shift+4 swaps force powers)
  • Watch someone's PB video while going through the notes! This is very important to fundamentally understand the run and how it flows, and learn possible tricks to make your run much more faster and smoother.
  • Manual save a lot (if you are new)! The game tends to be very wonky, can be prone to crashing in the worse moments, especially if you're on a good run.
  • Once you understand the fundamentals from these notes, make your own copy of the notes and modify them to your own use. These notes are made detailed for a new player, and once you become more experienced you will need less of these notes.
  • Remember to have fun!

[section=Character Build]

We begin the game as a Jedi Guardian primarily because of Force Jump, and its combat focued skills. Female characters are chosen because instead of Handmaiden (which you attain as a Male character), you get Disciple. Having Handmaiden incurs extra cutscenes with Atris at the end of the game.

Our main character doesn't need any skill investment in anything but TI, as Affect Mind is used for anything requiring persuasion.

Initial Attributes

Str - 18 Dex - 14 Con - 14 Int - 8 Wis - 10 Cha - 8

Initial Skills

Treat Injury - 4 (You can simply press reccomend and it will allocate all points to Treat Injury automatically) Initial Feat - Weapon Focus: Melee Weapons

We are going to focus on melee attacks with a lightsaber, so we max out Strength immediately, and get enough Dexterity and Constitution to help us survive. The final two points are put into Wisdom for a slightly better chance resisting Force Powers at the end of the game, as well as a slightly bigger pool.

Treat Injury (TI) will be our main skill, since there are no strict skill requirements we have to meet.

We choose Weapon Focus: Melee Weapons for the attack boost before getting our lightsaber; we pick it over Two-Weapon Fighting because Weapon Focus takes longer to select, so at level 2 it's faster to pick Two-Weapon Fighting. Since character creation isn't timed, this is optimal.

[section=Leveling Plan]

https://cdn.discordapp.com/attachments/808151224842977353/812840691394674718/unknown.png

You will notice skills and attributes are not listed here. That is because when leveling up, all skills/attribute points will use Reccomended (Strength/Treat Injury respectively)

Our main combat plan is lots of Strength, Master Two-Weapon Fighting, Master Critical Strike, and Knight Speed, using dual lightsabers. This gives us attacks that will deal as much damage as possible; we want to hit as hard as possible, since enemies in the later parts of the game will have higher HP. With Juyo Form lategame, doing 180+ damage in the endgame is quite common.

Other notes:

Skill notes:

  • We only use Treat Injury to make our medpac use more efficient.
  • Persuade isn't used, as Affect Mind is sufficent enough for all of our needs during the run.

Feat notes:

  • Weapon Focus: Lightsaber is chosen since there aren't other good feats at level 3, and it gives +1 to attack when we get our lightsaber later.
  • Critical Strike and Two-Weapon Fighting are our main combat core.

Force Power notes:

  • Force Speed is the most important power, giving double movement speed. With no Save Teleports, this is an essential power for the run. Knight Speed also grants +1 attack per round, which is highly important due to our relatively low chance to hit.
    • Duration Glitch in this game is not as effective in KOTOR 2, so we will be using much more of it, and we will generally take Kreia into our party as a second source of Force Speed due to the Force Bond ability affecting both our MC and Kreia.
  • Force Valor is used to boost stats and saving throws for various combat sections in the game.
  • Affect Mind is used in the following places:
  1. Affect Mind is required to persuade the receptionist in the Exchange Base to allow you through.
  2. Affect Mind persuades the thugs in Nar Shaddaa to jump off the pit (horray!). This gives us a lot of alignment points to get Visas after the Red Eclipse attack.
  • Energy Resistance is not particularly useful, but there aren't any worthwhile Force Powers to get at level 5. Energy Resistance keeps our menus mostly uncluttered.
  • Force Deflection is taken as it's a nice defensive passive skill, and you frequently run through heavy amounts of ranged enemies in the game.
  • Battle Meditation is a nice filler, lasts 20 seconds, and provides very good stat boosts for fights provided you have the spare force to use them.
  • Force Armor is taken, at late game we get Force Enlightenment and it gains the benefits of Force Speed, Valor, and Force Armor all at once. Force Armor is delayed as much as possible for easy access to Force Speed.
  • Breath Control is attained for free during the Jek Jek Tarr section on Nar Shaddaa. It makes us immune to poison, but we don't use it in this run at all.

[section=Equipment Plan]

A special note on KOTOR 2 is that many of the drops/containers you loot are randomized. The base items here are all guarenteed items, but it is possible you may obtain items in your run that are more optimal to equip before getting the guaranteed items listed below (or could possibly be better!).

Implant: Power Implant Bought on Nar Shaddaa from Geeda (1615 credits)

  • Since we don’t have enough Constitution to equip the Nerve Enhancement System, and only Sion and Traya use stunning force powers against us, we go for offensive items and this implant is the easiest guaranteed item we can access that gives us +2 STR.

Head: Targeting Visor Obtained from dead mercenary in the Enclave Ruins

  • The only guaranteed helmet we can obtain, this gives is a +1 to attack and +1 to reflex saves. If you find other better helmets, prioritize equipping those over this helmet.

Gloves: Sith Power Gauntlets Obtained from Sith Lord at Freedon Nadd’s Tomb

  • This is used for the +3 Strength; which gives us a lot of damage and accuracy.

Body: Ossus Keeper Robe OR Jal Shey's Armor Reward from Queen Talia during Onderon 2, Jal Shey's Armor obtained from Geeda

  • At the beginning, we only have easy access to the Mining Outfit that gives us +1 defense.
  • We use the Jal Shey Armor (bought from Geeda) then for its defense and dexterity bonus.
  • Later on, we swap to the Ossus Keeper Robe for more force point pool, and for better resistance against Sion/Traya’s force powers.
  • Beginners can opt to keep Jal Shey's Armor, as it provides more defense for the late game.

Main Hand Weapon: Single Lightsaber Crafted by Bao-Dur after Dantooine

  • We use a 1H Lightsaber for use with Critical Strikes later on. At Nar Shaddaa, we will be buying two crystals for it:

Crystal 1: Nextor Bought on Nar Shaddaa from Oondar for 3580 credits.

  • Provides a high critical threat range, which makes our critical hits stronger. It also gives a nice +1 to our attack modifier.

Crystal 2: Opila Bought on Nar Shaddaa from Geeda for 2831 credits

  • Grants us the Keen effect, which gives us a 10% increased chance to crit. It also adds a flat +3 to damage, and is very cost effective.

Off-hand Weapon: Freedon Nadd's Short Lightsaber Obtained from Freedon Nadd’s Tomb

  • This is a very good off-hand weapon that increases our accuracy while having higher damage than other lightsabers. Before that, we will be using a vibroblade, or a offhand lightsaber for damage.

Belt: None, or best belt you looted

  • There are no good guaranteed belts we can purchase for an affordable price. See itemization below for things you are looking for in a belt.

Shield Slots: Main Character's Armband/Energy Shield

  • Gives us +1 to Constitution, which gives us more HP.
  • The Energy Shield is equipped to mitigate damage from blasters, which is primarily used at Peragus when walking through mines.

The majority of our equipment is attained in Nar Shaddaa, with the exception of the Ossus Keeper Robe. For the early game, we will make use of a pair of vibroblades, though some exceptions are made depending on the weapons shops have.

Item Prioritization

  • Due to the RNG nature of loot and shops in this game, sometimes there are better items you might find for the early game on the way. You'll want to prioritize it roughly by:
  1. +Strength: Strength gives us more damage AND more accuracy, and therefore is much more beneficial to us overall than any other stat.
  2. +Damage (any type): More damage is great. Generally this will be in the form of +physical damage (e.g Gamorrean Gloves).
  3. +Attack: Gives us more chance of hitting, which is crucial early game since our weapons are weaker.
  4. +Wisdom: Gives us better saving throws for the endgame, where Nihilus, Sion, and Traya use force powers against us.
  5. +Defense: Makes others less likely to hit us. Nice stat, since we tend to run through areas with large amounts of enemies.

[section=Credits Route]

We do anywhere from 6-8 shopping trips during the run; the credit route branches depending on if you find better weapons to buy early game on Telos Station. Our shopping is as follows:

1. Samhan on Telos Station Sell: Droid Self-Sustaining Parts (3000), 1x Parts, 2x Vibroblade Buy: 10x Alacrity, 8x Stamina, 8x Strength, 2x Ion Grenade, 1x Hyper Alacrity, 1x Hyper Stamina - You can buy any light/medium armor under 1,000 credits for Bao-Dur later (if you buy the Sith War Sword you can only afford the Combat Suit which is 50 credits) - You may also buy the Sith War Sword (~1780) OR Zabrak Vibroblade (1000) if it spawns here. If buying either of these weapons, consider buying less medpacks, 2 less sets of Stamina/Strength stims, and sell 1 Vibrosword.

2: Dendis on Telos Station Buy: Enough Medpacks to have 15-20 medpacks (depending on what you bought in the first shop)

3. Adum Larp on Dantooine Sell: Benok's Blaster and Exchange Negotiator (+ any extra armor you bought except Mining Outfit) Buy: 11x Battle Stims

4. Kex on Dxun Buy: 9x Average Frag Mine, 2x Hyper Strength, 1x Hyper Battle Stim, 10x Alacrity, 7-8x Strength, 9-10x Stamina, 30-35 Advanced Medpacks

5. Oondar on Nar Shaadaa Sell: Mandalorian Blaster, 1x Lightsaber (priortize selling double lightsaber over single handed lightsaber) Buy: Nextor Crystal

6. Geeda on Nar Shaadaa Buy: Power Implant, Jal Shey Armor, Opila Crystal (~4950 credits) Sell: Anything but lightsabers/used items to attain a total of 2000 credits

Most of our credits come from quests that we do on the way, and a select few guarenteed items. The credits route is a little tight, as we need a lot of money for crystals, medpacks, stims, and mines.

The quests we do to get money are as follows:

  1. We get the Atmospheric Sensors for Saedie, for 3000 credits since we can do this on the way to rescue Vrook from the mercenaries.
  2. We allow Azkul to bribe us for an extra 1000 credits. We can skip the battle here that normally gives us 4000 credits, so allowing Azkul to bribe us along with completing Saedie's quest makes up the credit loss.
  3. We take the 1000 credit reward from Zuko, since we need all the extra money we can get.
  4. We give our spare starport visa to Sakarie, who gives us 5000 credits in exchange.

The guarenteed items we sell are as follows:

  1. Mandalorian Blaster Rifle. This sells for 4400 at Kex or Oondar, but you can also sell it to 1B-8D for 1k more credits, at the cost of an extra sell menu.
  2. Exchange Negotiator. Obtained from Lexa and used to help fund our stim needs.
  3. Benok's Blaster. Sells for ~780 and is used to help fund stim needs.
  4. Lightsaber (or double-sided lightsaber). Sells for ~680 and is used to help bribe Kaalah-Nah.

[section=Alignment Route]

Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character (The Exile) can either be aligned as Very Dark, Dark, Neutral, Light, or Very Light. The more opposed your alignment and the action's classification, the more drastic your shift in alignment; for example, a Light-aligned character performing a High Dark action will have a large shift, while a Dark character performing a High Dark action will have a smaller shift.

Here is the alignment route used in the run:

https://cdn.discordapp.com/attachments/808151224842977353/812818832296116285/unknown.png

Alignment is not as important in this game, as we don’t use any equipment restricted by alignment. We do, however, stay on Light Side/Neutral in order to obtain Mira at Nar Shaddaa, as she is used for Goto’s ship segment to pass by the many deadly mines quickly without blowing them up, and to obtain deadly mines for Hanharr 2 later on at Malachor V.

Other than obtaining Mira, most of our decisions are done with the intention of getting the fastest result, while gaining as many alignment shifts as possible so that we can spawn Visas.

Getting Visas to spawn requires either 25/75 alignment (high dark/light, respectively), or 50 total alignment shifts. We go for the 50 total alignment points, since it is much easier to attain while taking the most efficient path. After attaining Visas, our alignment doesn't matter anymore.

[section=Route Overview]

The order in which we visit planets is as follows:

Peragus -> Telos -> Korriban -> Dantooine -> Dxun/Onderon 1 -> Nar Shaddaa -> Onderon 2 -> Ravager -> Malachor V

The reasoning for the middle planets:

  • We do Korriban and Dantooine first, as there is little to no combat necessary until the end of Dantooine, and to obtain all the parts for the lightsaber as fast as possible.
  • We do Dxun and Onderon 1 since we have a better weapon, and to unlock Geeda’s guaranteed wares that require Dantooine and Onderon 1 to be completed.
  • Nar Shaddaa is done last, as there are some combat intensive segments that require the use of frag mines (from Dxun) for Atton and Mira, and we want to do the prior planets to unlock Geeda’s upgraded wares, which is crucial for our build.

[section=Detailed Route]

This section will describe all the actions you'll need to take for the Glitchless Any% run.

Notation:

indicates a level up to be done } indicates an inventory/equipment action to be done MC indicates the Main Character (aka you/The Exile)

Conversation Notes: If no conversation choices are specified, spamming will work (this chooses all 1 options). A | indicates a break in the conversation. You will have to talk to the person again. A -> indicates a secondary part to the conversation. This is different from -> in that the conversation automatically initiates, rather than having to talk to the same person. A #xY indicates repeat that option Y times, as in HK-50's first conversation. A #x- indicates the rest of this conversation uses that particular number, generally used to indicate conversation spam not using 1 (e.g Saedie's conversation)

[section=Prologue]

Character Creation:

Female Jedi Guardian - Custom Character Str to 18, Dex to 14, Con to 14, Wis to 10 Treat Injury to 4 Initial Feat: Weapon Focus: Melee Weapons Pick a good name! Hit Play!

Ebon Hawk: Spam 1 to start the prologue Loot container for a spike Use the console (spam) to the open door to Main Hold Loot the droid for parts Break the footlocker for 2 Computer Spikes Head back into the cockpit to skip the rest of the prologue: 2

[section=Peragus]

** Administration Level ** Mouse spam through the kolto cutscene (parts of it are skippable) Go to the console in the medical room: 4 3 6 Run into the room and loot the corpse Kreia wakes up: spam 1 } Equip Plasma Torch Proceed through the area, looting corpses (not the droids) as you go Break the locker (skip the corpse here) for an Ion Grenade After the cutscene with Kreia, break both of the footlockers in the next room for a Stealth Field Generator and 3x Ion Grenades total (leave the three droids alone) Head to the administration console, 1 spam > Level to 2: Reccomended, Two-Handed Fighting, Force Speed Remember now that you have Force Speed, keep it active as much as possible Run to the prison to free Atton: 1 spam through everything (to avoid Carth cutscene) Head back to the administration console: 2-

Fuel Depot - T3 Section Open the middle door using security, and head to the console: 1 1 2 2 Head over to the Fuel Depot (left door when going down the ramp), and head to the console in the next area: 3 1 2 T3 gets zapped and control transitions to MC

** Mining Tunnels ** Atton talks to you again: 1 spam Run to the mining tunnels (the room right before the room with the locker).
When Atton talks to you: 4 (to skip any further conversations until the end) Loot the plasteel container near you for a Mining Outfit as well as many other items. Loot the droid next to the container for parts. Continue on through the mining tunnels. Loot all corpses on the way, and only the first droid you see for a Sonic Grenade.

  • You'll want to watch for an alacrity when looting corpses. If you get an alacrity here, use it once your Force Speed runs off. At the fuel depot, talk to the console: 2 1 2, then take the path to the right and make your way through to the next section (Loot the last corpse on your way).

HK-50: 5 1x9 2 Loot the maintenance officer for some more items. Run through and break the console (you do not need to actually hit this): 6 Loot the footlocker for a Space Suit, and try to have Force Speed (or Alacrity) up when entering space. Enjoy the long Harbinger docking cutscene! Enter the dormitories.

** Dormitory ** Turn on Force Speed, Run through the dormitories. Ignore all corpses until the end, where there are 3 corpses. Loot them all, then at the console (make sure you hit the console): 3 Talk to Kreia when she opens the door: 3 Mash 1 through the talk with Atton, and when HK-50 reappears: 3 4 Have Kreia/MC use a sonic/ion grenade. Afterwards, turn on solo mode and run MC to the door while Kreia and Atton finish off HK-50.
Loot HK-50 (do not miss this!), then proceed to the Harbinger.

** Harbinger ** Turn on solo mode, have MC break the door to the left, and swap to Kreia. 1 spam through the first convo. Head to the bridge as Kreia to the console: 1 1 2 Break the next door as MC and run to the next area. Turn on solo mode and run straight until prompted: 3 Loot the footlocker for MC’s armband, then make your way to the next area. Run forward for a conversation with Atton: 1 spam Watch the long cutscene with Sion and Kreia, then open the room straight ahead.
Break and loot the footlocker closest to the console for a vibroblade, then interact with the console (1 spam) Run back and turn left, and make your way to the next area (interact with the console on the way). After the Kreia/Sion Cutscene: 4

** Fuel Depot (pt 2) ** Turn on solo mode, then talk to T3: 3 1 Equip the Mining outfit and an energy shield. Turn on the energy shield and run through all 3 of the mines around the ground floor (the mines are located inside the vents).
If you get a level, hold off on it until you need healing. After leveling, heal with medpacks as needed. 1 spam the console, and make your way inside.
Inside, run to the console and input: 1x5 2. Then run through the newly opened door, take the first door. You’ll be going through 6 mines that deal either 15 or 7 damaage, so make sure to heal up and level as needed. > Level to 3: Recommended, Weapon Focus: Lightsaber, Affect Mind Console: 3, and bash open the door inside the room. Run through and enter the Ebon Hawk for the turret minigame. Afterwards, spam 1 for the cutscene with Kreia

** Ebon Hawk ** Cutscene with Atton/Kreia: 6 2 -> 4 4 Run and talk to Kreia: 2x5 3 1 1 3 2 1 2 1 3 3 3 2 1 1 4 3 2 1x6 3 3

  • Yes, this is a long conversation, but this gives us 5 alignment points for later. Talk to Atton: 1 spam Fly to Telos.

[section=Telos]

** Citadel Station** Get arrested: 3 2 1 1 spam through the next set of dialogues, kill fake Batu Rem. (use Critical Hit, try to face him in back of Atton for sneak attacks) When officers come in, spam 1. 1 spam through the next dialog, then spam 2 (Get out + I don't want to talk about this). You'll get called twice. Press 2 1 to skip the call and rest. Once the officers come back in, spam 4 to end the conversation with Kreia/Atton (this should cast Force Speed as well). 1 spam through the Ithorian that talks to you outside the apartment. Run to the Ithorian Compound. Interact with the terminal in the Czerka area on the way. At the Ithorian Compound, leave MC at the nearby terminal, turn on solo mode and walk Kreia through the Ithorian Compound. Talk to Chodo: 1 spam.
Swap to MC and head to the Entertainment Promenade: 2 1 Open the first door you see and park Kreia/Atton near Samhan.
Turn on solo mode and proceed to the thugs: 1 1 2 1 Run away from them, and head back to the holding cell (don't forget to hit the terminal near the cantina: 2) Talk to the droid at the holding cells: 1 spam -> 4 Loot all of your gear from the security locker, then swap to Kreia and talk to Samhan.


Shopping: Samhan + Dendis Sell: Droid Self-Sustaining Unit Parts 2x Vibroblade [Any other pricey weapon/armor you get] DO NOT SELL the Plasma Torch OR the Vibroswords (unless doing the optional thing below)

Buy: Enough Stims to have a total of: 10x Adrenal Alacrity 8x Adrenal Stamina 8x Adrenal Strength 1x Hyper Alacrity 1x Hyper Stamina 2x Ion Grenade 3x Frag Grenade [If it shows up in shop] Combat Suit, or any Light/Medium Armor that is not Jedi only under 1000 credits (for giving Bao-Dur armor later)

*Optional: If a Sith War Sword OR Zabrak Vibroblade appears, buy it and sell 1 Vibrosword. If buying the Sith War Sword, you may need to take 1 less Stamina/Strength and no frag grenades to make up for the increased amount of money spent. Buying these weapons will make combat more consistent, but it is not worth resetting for those two weapons within the shop. If you see suitable armor as well, you should take the weapon over armor. *

This guide assumes you stick with the two Vibroswords as your main weapon.

Run to Dendis and buy enough medpacks to have 20 total.

Ending Credits: Roughly around ~1200 max, to a low of 200. This depends on whether or not you spent extra money to buy a upgraded weapon and/or armor.

From here on, the places where you level will vary. It is generally recommended to level up MC as soon as possible.

Afterwards, swap to MC: } Equip a Vibrosword x2, Plasma Torch as other weapon (OR the Sith War Sword OR Zabrak Vibroblade + Vibrosword)

Level to 4 on MC: Strength, Recommended, Force Valor

Enter the Docking Station, and 1 spam through the Czerka dialogue.
Interact with the terminal to get another waypoint (2). Talk to the Ithorian to get them to open the door Use Force Valor/Speed and open the next door, approach the ship and kill the thugs. Talk to the droid to teleport back to the Ithorian Compound and 1 spam through Chodo’s conversation.

Run to the console and transition to Entertainment Deck: 2 2 Go inside the Cantina and talk to Luxa (1 spam) Exit and transition back to the Czerka area: 2 2 Run to the Exchange building and 1 spam the person outside and the receptionist inside (DO NOT USE KREIA TO APPROACH HER).

Pseudo-stim up, use Force Speed/Valor, and press 6 to initiate the fight. Afterwards, swap weapons (default key: H) to open the door (swap back to swords after) and talk to the gamorrean. Kill the two droids. 1 spam through the next cutscene and kill Luxa and bodyguards. After the convo (1 spam) loot Luxa and Benok's corpses for an Exchange Negotiator + Benok’s Blaster.

Leave the area and run back to the Ithorian Compound. Turn on solo mode and leave Kreia at the console, and head inside with the MC to talk to Chodo (1 spam). Afterwards, swap to Kreia and transport to the Cantina (2 2) Go inside the Cantina, turn on solo mode and swap to MC to talk to the czerka guy (stay on the right side of the group of people to avoid a cutscene, see picture).

https://media.discordapp.net/attachments/808151224842977353/813292495361802260/unknown.png

Leave with Kreia and transition back to the Czerka area (2 2) Solo Mode, swap to MC and run to the apartments at the end of the area.
Open the middle door and threaten Opo: 1 2- Swap to Kreia and run to the Czerka compound to talk to the droid: 2 1-

Proceed to do the droid segment (1 spam through this segment) Go to the Czerka Compound, talk to Jane to open the door, and talk to the droid. 1 spam the console. Once done, return back to Chodo. After talking to Chodo as MC, run and transition to the Docks (2 1). 1 spam through the cutscene, talk to the Ithorian, use the console twice, and leave the area.

** Telos Surface **

Mouse spam through the cutscene (1 spam). Bring Kreia with you when promted. Turn on solo mode and run MC through the entire area.
In the next area turn solo mode on again, and run through the mines.
Before the cutscene with the Twilek, pseudo-stim up. Run past the Twilek, and use Force Valor before starting the fight: 4

  • You want to kill the nonshielded people immediately and round up the shielded people together. Then have everyone throw 1 ion grenade (use another as needed, though you want to keep 3 for later) to kill the last person.
  • Afterwards, place Bao-Dur and Kreia away from the fight so they don’t attack any more people. Take MC to the console and kill enemies around there.
  • Then click on it after battle (don’t spam until you see the cursor disappear else you have a high chance of skipping the cutscene which is considered a bug and makes your run invalid!)

Afterwards, turn on solo mode and run MC to the entrance of the Military Base

** Military Base**

  • This is one of the most difficult segments, as Bao-Dur has a lot of chances to get stunned and lose a lot of time, so make your way through the area quick. If he gets stunned, keep the energy shield and medpac going as needed. Beginners may want to make a manual save at the beginning*

Try not to make too many manual saves, as there is a long fade-in when reloading saves and that will cause Bao-Dur to act on his own. You may want to turn on Passive mode for him.

Turn on solo mode, swap to Bao-Dur, and do the menu below: } Unequip Plasma Torch on MC, give Bao-Dur the best armor you have, Plasma Torch, and an Energy Shield.

Use an Alacrity/Stamina stim on him, and turn on the energy shield. After the first cutscene, take MC to a corner and swap back to Bao-Dur.

Run Bao-Dur through the base until the hangar. There will be a cutscene that plays, IMMEDATELY pause after (1 1) and swap back to Bao-Dur.
Then open the two doors to the side (open left, use the console, then open the right door and turn off Solo Mode to bring your party members over.
Turn on Solo Mode once your party members teleport over and run through the next room again.
In the next room, you’ll see a Twi'lek. Use this picture below to dodge the trigger (if you hit it, just mash 1)

https://cdn.discordapp.com/attachments/808151224842977353/813294621950083072/unknown.png

Afterwards, make your way through the room until you see a console with 3 droids.
Activate the console to disable the droids in the room, then proceed to the generator room (Heal as needed).
Activate the generator, then: } Unequip Bao-Dur, equip Plasma Torch + Energy Shield on Kreia

Swap to Kreia, turn on the energy shield and make your way to the room where you used the Console. On the right side, bash open the door and loot the container for 6 Parts.
Then loot the footlocker for the hangar code. } Unequip Kreia’s Plasma Torch

Swap to MC and activate the Hangar Doors. (You may want to make a manual save here in case the battle goes bad) Head to where the giant droid is and throw 4 Ion Grenades at the droid to kill it (if not dead, use only regular attacks to kill the droid) After the droid is dead, head to the ship to leave the Military Base.

** Polar Academy **

HK-50s accost you: 4 (spam it to cast Force Speed as well), and run away to the hidden door. Handmaiden talks to you: 2 Note: On legacy client you need to do 1 3 since the option above softlocks you. You will need to heal Geriel in Nar Shaddaa to make up the lost alignment point. Atris talks to you: 5 1 6 4 Then, head to the prison room: 1 7 1 ->1 spam when Bao-Dur talks to you.

Head to the Hangar Bay. Talk to T3 on the way (1 spam) } Equip Vibroswords (or the better weapon if bought), Plasma Torch to MC Leave the Polar Academy to the Ebon Hawk.

[section=Korriban]

More cutscenes to 1 spam through.
After the council cutscene: 1 3 1. Then spam 1 through the rest. Fly to Korriban.

Kreia talks to you: 3 2 Exit the Ebon Hawk, take Atton and Bao-Dur with you. Turn on solo mode, and make your way to the Academy.
Avoid the charred corpses on the way, since a cutscene with Kreia will activate. After the initial cutscene in the Academy, turn on Force Speed again.

https://cdn.discordapp.com/attachments/808151224842977353/814374460253274112/unknown.png

  1. Make your way to the crossroads, then take the path to your right.
  2. Take the second left path all the way to the end (the purple path) and loot the footlocker there.
  • You may get trapped by various monsters, bop them a few times and keep trying to move so they will get out of your way.
  1. Head to the console at #2: 1 2 3 1 4 4 4 2 1 2 2
  2. Now run to the Training Room at #5 and activate the console twice: 1 | 1 3 3-
  3. Run to the other end at #6, press 1 and loot Vash’s body, then console: 2 1 1 2
  4. Exit the academy with either Bao-Dur or Atton. (You don't need to activate the Sion cutscene, map to be updated later)

Make your way back to the Ebon Hawk (use an alacrity since you likely won't have any more Force), and fly to Dantooine.

[section=Dantooine]

Leave the Ebon Hawk and take Kreia with you. Make your way to Khoonda. Solo mode to leave Kreia at the door, and head to a small room on the right to talk to Adum Larp.


Shopping: Adum Larp

Sell: Exchange Negotiator Benok’s Blaster

Buy: 11 Battle Stims (or as many as possible if you bought Sith War Sword/Zabrak Vibroblade)

Ending Credits: < 100

Head into the main room to talk to Terena: 1x6 5 Swap to Kreia and exit Khoonda and head to the Ruined Enclave. Turn on solo mode, Use MC to run through the Ruined Enclave, follow the path to the right until you bash open a door to the right where a whole bunch of Laireks are.

Disciple talks to you: 1 5 5 1 Take off Disciple from your team before proceeding. If you do not do this you are in trouble Afterwards, run forward and loot the mercenaries, and exit the Enclave. There will be people who ambush you at the end, just simply ignore them and exit. (Heal as needed)

Add Kreia back to the party, and head to the next area (take the left path, then the exit to the right).
On the second screen turn on solo mode, run to the right and talk to Saedhe with MC (2 spam). Head to the Kinrath Caves. After the initial cutscene, turn on Solo Mode and leave Kreia at the door. Loot the rubble near the crossroads in front of you for the Atmospheric Sensors.
Stim and buff up, then take the left path and the first left to fight the mercenaries and free Vrook (1 spam) After killing the mercenaries and talking to Vrook (1 spam again), exit with Kreia.

Azkul talks to you: 1 2 1 4 Go back to Saedhe and turn in the quest for 3000 credits (1 spam) Make your way back to Khoonda and talk to Terena: 4 Talk to Zherron: 4 1 While outside: 1 3 (this skips the large first battle, DO NOT mess this up) Azkul talks to you (again): 5 3, to get 1k credits and skip the battle Vrook: 9 (teaches you Ataru force form) Afterwards, exit to the Ebon Hawk and fly to Onderon.

[section=Dxun]

Atton and Kreia: 2 3 4 4 1 Talk to T3 for spikes: 6 2- until it exits the convo. Talk to Bao-Dur for your lightsaber: 4 4 2 } Equip your lightsaber in the main hand and vibrosword/better 1h weapon in the off-hand. Leave the Ebon Hawk with Kreia and T3 (You may want to consider saving + restarting your game, since Dxun/Onderon tend to crash with fast text) Turn on solo mode and Force Jump your way through the jungle (use a strength + battle stim) Duros: 5 and skip run past them

Once in the second screen, turn on solo mode and force jump some more until you meet Mandalorians: 1 spam Mandalore accosts you: 3 1 3 Turn on Solo Mode and swap to T3, then talk to Zuka: 1 1 1 1 3 Use T3 to repair the broken wires near Zuka, then swap to MC and head to the satellite to fix it.
Leave with Kreia afterwards.

Follow the jungle path outlined here for each of the parts:

https://cdn.discordapp.com/attachments/808151224842977353/813297903187263498/unknown.png

  • Stim up with MC and follow the blue path first. Loot each of the parts as roughly outlined at the map (Cannoks hold these parts)
  • While fighting the zakkeg at #9, take Kreia through the orange path. (Heal MC as needed)
  • Use 1-2 frag grenades (+ attacks if needed) on the Cannock.
  • You’ll know if it’s the right one because it has ~20 HP. Loot the part from its corpse, then use Kreia to set off the detonator.
  • Use MC after to loot the corpse at the north end for 2 battle stims, Mandalorian Combat Suit and some credits.
  • Swap to T3, and exit back to the Mandalorian Camp.

Talk to the Mandalorian Captain: 2 3 Talk to Zuka: 1 1 4 (to get 1k credits) | 1 Talk to Mandalore (1 spam)

Sith Ambush Fight: Do NOT spam run when Kreia talks to you about the attack, wait for the party member interface to pop up. Talking to someone before the party member interface pops up WILL softlock your game.

  • Run to the next area, then move slightly north to spawn both sets of Sith Assassins.
  • Round them up, swap to Kreia, and throw all your frag grenades at them, then kill them.
  • Head to the arena lookalike (don't go back the way you went) to spawn 1 more Sith. One of the assassins here has large amounts of HP, ignore them.
  • Head to the entrance, and kill any sith that has low HP. If the combat doesn't end, just keep wailing on the Sith Assassins still left.
  • Exit combat after - after a couple of seconds, Mandalore will say to move out (Take Kreia with you)

[section=Onderon 1]

Mash through cutscenes and hug the left wall to avoid the square cutscene.
Debaters talk: 4 In the next screen, turn on solo mode and swap to Kreia (heal her as needed) to run past the group to talk to the guard outside Dhagon’s Apartment: 1 spam Use MC to go backwards 1 screen, then solo mode and talk to Captain Riiken: 1x5 3 After, go back to the western Square and use Kreia to run to the Cantina (Using Kreia here to run skips the vision sequence)

Turn on solo mode and talk to Kiph with MC: 1x5 2 Talk to Nikko: 1x5 3 Exit w/ Kreia, turn on solo mode, and swap to MC to the droid pile. Enter back into the cantina, swap to MC to talk to Panar. Exit with Kreia, solo mode swap to MC to talk to 1B-8D (1 spam)

*Optional: sell the Mandalorian Assault Rifle to 1B-8D for 1k extra credits to spend at Nar Shaddaa at the cost of ~10s. Recommended if you bought high cost armor/weapons on Telos Station. *

Switch to Kreia and enter the cantina again. Use MC to talk to Kiph, Nikko, Riiken, and Dhagon: all 1 spam Enter the Cantna and turn on solo mode. Stim/Buff up w/ MC and talk to Bakkel to kill her, then loot her.

  • Meanwhile, Run Kreia over to Sakarie at the northern part and talk to her: 1 3 2 for 5k credits Exit with Mandalore, and run MC over to Dhagon again: 1 spam through everything. Exit the Cantina and make your way back to the docks to exit (turn on solo mode through each area and run MC through there) Random guard accosts you on the way to the docks: 4

Go to the other side of the camp on Dxun for more shopping.


Shopping: Kez Buy: Hyper Battle Stim 2x Hyper Strength Stim 13x Alacrity 8x Stamina 8x Strength 30-35 advanced medpacks depending on your confidence/skill 8-10 Average Frag Mines

Ending Credits: ~5k (~10k if you sold the Mandalorian Assault Rifle early)

Talk to the Mandalorian Guide: 1 Fly to Nar Shaddaa.

[section=Nar Shaddaa]

This planet requires you to be precise with convos, especially when spawning the Exchange cutscene. If the conversation with Sasquesh is done wrong, you will never get the cutscene and your run ends there.

Party Convos: 5 -> 5 4 5 -> 7 7 Take Kreia with you, and turn on Solo Mode Bullies accost you: 4 2 Begging Refugee: 1 4

In the main area, take a right and head through the doors to the Refugee Sector.

  • 1 spam Ebon Hawk former owner

Turn on solo mode again, and run with MC Exchange Thugs accost you: 4 2

Backup for +1 alignment points:
In the main square, when you enter, talk to Geriel (1 spam) for a free alignment point This also gives you a random lightsaber non-crystal upgrade. This detour costs ~8s

Take the right side, then talk to Nadda (1 spam) Head to the other side inside, take the right path and follow all doors to the right til you see Saquesh.

Stim/Force power up when near Saquesh to kill him: 1 2 5 Swap to Kreia after he dies and leave (Make sure to keep Kreia alive if needed, be careful not to accidently transition to the next area too soon).

Go to the bottom right corner near Oondar, turn on solo mode and leave Kreia there. Talk to Geeda: 4, then Oondar (1 spam).
Talk to Geeda again (1 spam, exit shop) Talk to Oondar (1 spam again)

Then shop at Oondar:


Shopping: Oondar Buy: Nextor Crystal Sell: Mandalorian Blaster if you didn't sell it yet

Ending Credits: ~6k

Talk to Geeda for the last time: 1 3 1-


Shopping: Geeda

Buy: Power Implant Jal Shey Armor Opila Crystal

Sell: All other items as needed to get 2000 credits EXCEPT:

  • Lightsaber
  • Plasma Torch
  • Stims
  • Mines
  • Medpacks

Ending Credits: 2k (required for talking to Kaalah-Nah, DO NOT talk to Kaalah-Nah without 2k credits)

Trigger the cutscene with MC next to Geeda: 2 (to make one of them jump off a cliff, yahoo!) Run from the encounter and head inside the Cantina (neon signs). Talk to Kaalah-Nah: 4 | 1 1

Leave the bar, and run to the Docks. After the cutscene, turn on solo mode and run to Vogga. Guard: 3 Then Vogga: 1x5 4

Exit back with Kreia, turn on solo mode, and head back to the Ebon Hawk for the Red Eclipse hijacking sequence. You may want to make a manual save here to get more alignment points if you think you messed up.

Go to the workshop and enhance your lightsaber with the Opila/Nextor Crystal, after you enter the Ebon Hawk. Run towards the cockpit and 1 spam.
If done correctly, you should be getting Visas after this cutscene (Your run will end here if you did not get Visas).
Use Knight Speed and hit her until half health. Visas/Atton: 1 1 -> 4 1-

DO NOT LEAVE THE EBON HAWK AFTER THIS CUTSCENE UNTIL THE FOLLOWING MENU HAS BEEN DONE } Unequip MC’s weapons + Plasma Torch (give them 1 spare lightsaber for Force Jump) } Give Visas (change 2 right): Lightsaber Mainhand + any Offhand Lightsaber OR Vibrosword if all double sided lightsabers, Energy Shield, MC's Armband, Stealth Field Generator, Targeting Visor

Once Visas is equipped, leave the Ebon Hawk and run to the back until the cutscene triggers (You cannot be in combat for this, if not in combat and you did not get the cutscene, reload your autosave). 1 spam -> 2 Take MC to the docks (if you get the Atton cutscene just 1 spam through it). In the next cutscene run forward and 1 spam through Mira's cutscene.

Note that if you still have Fast Text, you MUST make a manual save reload your game here or else you will softlock later on with Zez

** Atton Section **

Twin Suns Fight: Auto level Atton, and place 4-5 Average Frag Mines under him. Run both of them through it and they should die instantly. Be careful of positioning, as if they’re separated the frag mines may miss one of them.

** Mira Section **

1 spam through the many cutscenes and run Mira through the Jekk Jekk Tarr to the Private Area.

When transitioning to the next cutscene as MC, do NOT spam through it, or else you may get softlocked as the door will remain closed.

As MC, run forward out of the houses area and head forward to the Jekk Jekk Tarr (run the same way you did as Mira), and go forward to the tunnels.

When in the tunnels as MC: Open the first door straight ahead, make a left (you are in the right room if you see mines), then run all the way straight to the exit.

More 1 spam through cutscenes.

Hanharr fight: Auto level Mira, then plant 4-5 frag mines on the ground. If that doesn’t kill him, run him to the frag mine nearest to you. } Equip Plasma Torch, Energy Shield, use the Alacrity. Loot his corpse, then loot the beast tamer’s corpse inside the newly opened pen to the right, and leave the area (bash/use security to open the locked door, take the left door, then spam through the console). Run with MC towards the pen.

Make sure you have 5 average frag mines looted from Hanharr/the corpse.

** T3 Section ** 1 spam through even more cutscenes (yawn) Auto Level T3, and talk to C7-E3, then talk to C6-E3. Use all 5 frag mines before talking to C7 again to kill him. Run through to the puzzle: 4 5 2 1 Run back the way you came and leave the warehouse ignoring HK-50s. (You might want to make a manual save in case you mess up the next dialog)

** Goto's Yacht **

Be careful with this next dialog. 1 spam through the cutscene with Atton and Mira.
Second cutscene will ask to change the codes, then to bring two characters to Goto’s Yacht. Bring Mira + Visas (1 -> 1 5 6)

Manual Level Visas (do this for all levels she can get): > Skills - Recommended > Attribute - Strength > Feats - Stealth Run, Improved Two-Handed Fighting > Force Powers - Knight Speed, Force Valor (Knight Valor if you have an extra level), Force Deflection

Follow the map below for the path you should take:

*If Visas gets detected, this is very bad. You'll want Mira out of combat so she can talk to droids. Consider making a safety save before performing these steps. *

https://cdn.discordapp.com/attachments/808151224842977353/813303810884763698/unknown.png

  1. Turn on Solo Mode, swap to Visas, and interact with the terminal: 1 4 2 2
  2. Then talk to the droid: 1
  3. Cast Force Speed, use an Alacrity, then turn on Stealth Mode.
  4. Bring Visas to the first droid (in dark red). You will swap places with Mira (Visas now is at the start)
  5. Bring Visas to the second droid (path in orange). Now Visas swaps again with Mira (Visas ends up at 4, Mira at 7)
  6. Run Mira to #13 (Make sure to give her an alacrity and equip a energy shield) (path in purple)
  7. Break the plasteel cylinder in the corner once reaching the bridge for the droid authorization codes.
  8. Left Console: 3 1 1 1 2 2 5 3 5 1 4 3 6
  9. Run Visas to #6 (path in brown), defeat the droids at #5
  10. As MC, go backwards to the console (1 3) to get the codes.
  11. Run Mira back to #13. On the way, use Mira to recover 5 deadly mines, which will be used for a later fight.
  12. While Mira recovers mines, run MC or Visas to the entrance at #1. } Unequip Mira's Plasma Torch.
  13. Use the Right Console: 1 2 2 2
  14. Left Console: 3 1 1 1 5 3 6
  15. Exit with MC or Visas

Zez-Kai-El: 1x4 3 1-

Afterwards, head back to the ship, go through the cutscenes, and fly to Dxun again.

[section=Onderon 2]

Exit the ship without bringing anyone. Talk to the Mandalorian guide to enter the camp: 2

*Make sure you get this dialog correct, or else you need to reload your autosave. * Convo: 1 1 1 3 4 6

  • This brings Visas, Mandalore, and Disciple with you to the tomb of Freedon Nadd. You want Mandalore/Disciple because they can soak hits for the fight later, which is very dangerous for Visas.

** Tomb of Freedon Nadd **

You should have Visas/Mandalore/Disciple in your party.

Auto level all of them up. Turn on Solo Mode and have Visas Force Speed, then turn stealth on.
Try to dodge everything, if you get spotted, just turn on an Energy Shield and run through to the tomb.

Inside the Tomb, turn on Solo Mode again.

https://cdn.discordapp.com/attachments/808151224842977353/814372080828022796/unknown.png

  1. Run Visas through the area to #5
  • If you get caught here, just ignore them and heal as needed.
  1. Spam 1 on the console at #5.
  2. Run to #7. Use Psuedo-stims on your way there, saving using Knight Speed before the end.
  • You may want to safety save just before the fight.

Triple Sith: 4 Run backwards to bring Mandalore/Disciple into the fight.

  • You'll ideally want them to agro on Disciple/Mandalore. Mandalore can deal some nice chip damage on the Triple Sith, provided he is attacking them.
  • Use Improved Flurry to defeat them.
  • Remember to heal VIsas during this. The Triple sith deal massive damage to Visas, so healing her is critical.
  • If needed, you can run backwards towards the pool so they can hit you one at a time.

Afterwards, loot the Sith for the Power Gauntlets. Run to the sarcophagus to loot Freedon Nadd's Lightsaber.

YOU MUST UNEQUIP VISAS BEFORE TALKING TO XARGA AGAIN OR ELSE YOUR RUN ENDS HERE } Unequip Visas's lightsabers, helmet, and MC's armband.

** Onderon Palace ** Convo: 3 3

Take Atton with you (first selectable character).

Spam 1 through the entry dialogue. } Equip enhanced lightsaber on mainhand + Freedon Nadd's saber offhand, Sith Gauntlets, Power Implant, Jal Shey Armor, and Targeting Visor to MC.

Swap to Shi'en form here, and make your way to the palace.

Inside the palace, run forward, then turn on solo mode after the doors close. Run MC through the path to your right, to the second to last door. Spam Kavar's cutscene. Talk to Kadron: 1 1 3

Swap to Kreia, auto-level her, turn on your energy shield on her, and use an alacrity. } Equip the Plasma Torch (or a lightsaber if you forgot to unequip the Plasma Torch earlier)

  • This next section can be very dangerous, so you should safety save here.

Run her on the opposite direction MC took (left side), dodging the mines and enemies along the way. At the end, run through and pass both the doors (break the door).

  • If you get stunned, heal as much as you can and keep your shields up

At the end of the set, talk to Kiph on the console (manual save before this if you are new):

Kiph: 1 1 1 1
After pressing the last 1, get ready to IMMEDIATELY PAUSE the game when the conversation ends. You will swap places with MC. Have MC click on the console, then unpause and it should open the console.

  • If not done correctly, you will need to kill all the enemies in the room with MC.

If done right, use the console commands: 2 4 Swap to Atton and enter the now opened room.

Start the beast fight, have Atton run back to bring MC/Kreia into the room. Swap to MC, cast Knight Speed (use a strength/battle stim) and kill the beast.

Spam 2 through this next cutscene. Run forwards to watch Kavar pwn the attackers. Run forwards again to watch Talia and Vaklu fight, then 1 spam to start the fight against Vaklu. Cast Knight Speed again and kill him.

Vaklu and crew convo: 2 1 -> 1 Talk to Kavar: 1x4 3

Kavar will teach you Juyo form. Swap to this whenever you have control of MC again.

Go through more cutscenes and you'll end up in the jungle again with Visas (1 spam) Enter the ship, watch more cutscenes, and fly to Dantooine.

[section=Endgame + Ravager]

Head to the Jedi Enclave for a whole truckload of cutscenes. Mash 1 through all the cutscenes til you get back to the Ebon Hawk.

Atton: 1 1 1 3 3 Disciple: 5

After a whole bunch of cutscenes, you’ll be back in the Hidden Base.
Run to Atris's area, and use Force Enlightenment (2 force powers up) before talking to Atris Atris: 5. Fight her, then press 3 to kill her.

After even more cutscenes (spam 1 through all of it), you’ll be back on Telos Station. Run to the Docks (turn on solo mode throughout each area transition). Spam 1 (recruit just the party), then walk to Mandalore (DO NOT SPAM CLICK, or else you softlock) In the next cutscene with the Admiral, mash 1.

Enjoy the bathroom break cutscene with Mandalore and his crew. You can mouse spam when Visas comes into the cutscene.

** Ravager **

Experienced players should swap to the Ossus Keeper Robes for more force powers. For new players, you may want to keep the Jal Shey Robes as they provide more defenses when running through the rest of the game.

Run through the Ravager (turn on solo mode) and follow the map below on placing the Proton Cores.

https://cdn.discordapp.com/attachments/808151224842977353/813309248184385552/unknown.png

Follow the yellow path, and go to the Ravager Bridge to face Nihlus.

1 spam everything (you lose your buffs before each phase of the fight) Use Force Enlightenment + Pseudo Stim set and spam attacks til Nihlus dies.

Afterwards, run back the way you came and follow the red line when back in the first area.

After the third proton core, go to the Missile Bay Room (6), head to the console, 1 spam, then get the spare missile. Then exit the Ravager.

[section=Malachor V]

Follow the maps below. You’ll want to kill the Storm Beasts with Force Jumps while making your way through the area for Remote’s safety later.

** As MC: ** https://cdn.discordapp.com/attachments/808151224842977353/813309890449768448/unknown.png https://cdn.discordapp.com/attachments/808151224842977353/813309984036356106/unknown.png

In the second area, kill the 3 Storm Beasts near each other. In the large area marked #5, use Force Enlightenment to kill the large Storm Beast. It should die in 1-2 hits.

Head to the entrance to Traya Academy, then go through more cutscenes til the second fight with Hanharr.

Hanharr 2:

  • Plant all 5 Deadly Mines and run Hanharr through them.
  • He should die instantly, but if not then put on blasters just rapid fire him to death.

Spam 1 after the fight.

** As Remote: **

Be careful, as you generally only have 3 repair kits.

https://cdn.discordapp.com/attachments/808151224842977353/813310621835722762/unknown.png https://cdn.discordapp.com/attachments/808151224842977353/813310695470661682/unknown.png

Afterwards, you'll be in the Trayus Academy with MC. Follow the maps outlined below:

https://cdn.discordapp.com/attachments/808151224842977353/813310858276503552/unknown.png https://cdn.discordapp.com/attachments/808151224842977353/813310920792473610/unknown.png

As you'll be running through a lot of enemies, make sure MC is healthy and heal as needed.

Before Sion, use your full hyper stim suite: 9 You'll need to bring him to 1 hp a total of 4 times (1 spam through his dialog). Ignore any adds that come over.

Once he's dead, head to the Trayus Core.

Force Enlightment before proceeding

Traya: 4 4 She has a small chance of using a bad force ability on you, but you should be able to tank it. She should die within 3-5 hits.

Second Phase: 4 4 (prepare to IMMEDIATELY OPEN your menu after this) All your buffs are taken off, re-psuedo stim up (Use the other hyper strength stim), heal up Cast Force Enlightment again and hit her. Heal up as needed, as the floating lightsabers hurt.

Time ends on the last hit on Traya, GG!

[section=Version History]

**v2.0 (Feburary 2021) **

  • Massive reroute from 30's initial route to incorporate more consistent equipment strategies.
  • No longer relies on RNG shops on Telos/Dantooine, incorporate Geeda/Oondar's shop on Nar Shaddaa
  • Alignment Reroute to get a total of 50 alignment points to spawn Visas, rather than 75 alignment to spawn Visas
  • Used ChaosDrifter's calculator to analyze combat data to swap from Flurry build to Master Critical Strike build
  • Now takes the DS option on Dantooine to skip a large combat segment.
  • Changed taken characters on Freedon Nadd for better consistency.
  • Skip grinding encounters on Dxun to only kill the neccessary enemies.
  • Skip killing the thug group on Nar Shaddaa in exchange for the Geeda/Oondar sidequests.

** v1.0 **

The rest is, as they say, history...

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