Magic guide
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Magic guide
Updated 23 days ago by Spyrunner13

First, the "dodge+kick" makes you faster when you have a target, the earliest possible, the kick will get a range bonus,the punch has less range which is slower.

-the red can teleport to ennemies, attracted by their vital energy i suppose. The sommersault+kick is strong and short (release the trigger or you're going to do an underpowered-costly tornado),the long punch is shorter if you're strong enough.EDIT:in his 9-2 run,Drint did one and attacked earlier with a dodgepunch without explanation.Certainly that he held the dodge stick which cancels the tp apparently.The fastest attack of all,you have to tp from the ground during a dodgespam.Two of it may be better than the sommersault or the green light shot against two fragile targets and you have to wonder why he just mashed the punch instead.

Some shortcuts exist,it may look smart but you just need to check the range by mashing triangle,in the last level of the gobelins town,ignore the yellow platform,reach the lever from the bloc,levitate before shrink, then,you can teleport later.

-green:the light shot plays at your place many time and while you run, the strong one destroys everything around like the blue explosion différentely.

-brown:devastating in a few level, usually when Knack is giant.

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