Save/Weapon Editing Guidelines
Credit to Abraxas for compiling the list for us. . . . Weapon Checklist:
- No value above 341. Value is capped at 341, anything above is so impractically hard to achieve that it isn't believable.
- No negative stars. This can be checked on the drinal calculator.
- No duplicate modifiers. Only some duplicate modifiers can be stacked and work, not allowed nonetheless.
- No conflicting modifiers. Mostly useless but don't make your negative the same as your positive.
- No inapplicable modifiers. This means no shot range Magnus Club, shot range negative staves and the like.
- No negative value. I don't know why it matters but no value below 100 value.
- Order your modifiers properly please.
Power Checklist:
- We will check the power tab and back it up against your power board. Don't hack in 12 powers.
- Don't hack in impossible combos. This can also be checked.
- Don't Warp. This is janky and has no place in vanilla speedruns.
- Don't use Endless Powers. Easily detectable, just don't.
- Don't use Powersx15, this is also easily detectable.
Other Checklist:
- Plugins are not advised, but are automatically turned on with NTR if you have them for streaming. Just bind them to a useless key.
- Don't use Range+, it's easy to see because the smallest multiplier is x10.
- No invincibility. Easy to see.
- No Playing Dead cheat. We can see your power usage for it if you use it.
- No Special Air Attackx2. Easy to see.
- No Tireless cheat. Hard to detect but possible.
- No Quick Charge cheat. Very easy to detect.
- No Super Energy Charge. Also very easy to detect.
- No Homing Boost cheat. Probably the easiest to detect, Artillery Claws can't loop.
Edited by the author
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