KDL2 Any% 6-4 RNG Manipulation
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KDL2 Any% 6-4 RNG Manipulation
Updated 4 years ago by Rioyner

https://docs.google.com/spreadsheets/d/1CdNUNRPioGjx3WTov8PolTexXwCaYHMG2fPiZjY4Ms4/edit?usp=sharing

Notes before trying this: -the title screen AND file select screen advances the RNG every frame. after the soft reset after Shine + Bright, mash Start + A as fast as you can to try and get through on the earliest frame -you use the stars that appear off of Kirby to see your RNG path -there are two backups (atm), so if you dont get the first manip, you can go for one of the later ones. -you dont have to play perfectly, just make sure you are consistent with levels 6-1 through 6-3 -route for 6-4 changes depends which RNG seed you hit, however the only parts that change is how you handle the Kabus and Captain Stitch fight -practice is probably mandatory -highly recommended you use the same strats as this video

Stars from Kirby can appear in 1 of 8 directions when kirby lands on the ground. I have numbered them in the Spreadsheet above in credence with this picture here (in spreadsheet as P #): https://i.imgur.com/FrAdoWz.png If you can get used to this system you can tell your path potentially way easier since all you would have to do is memorize numbers (like if you see 2438, you'll know you need to enter 6-4 then)

https://docs.google.com/spreadsheets/d/1CdNUNRPioGjx3WTov8PolTexXwCaYHMG2fPiZjY4Ms4/edit?usp=sharing

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