02.6 - Lava tube skip
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02.6 - Lava tube skip
Updated 1 year ago by Sultra

Discovered by: Kuitar, Blahpy, headstrong1290 Full-skip tutorial by: bobbykaze, 1300M3R Scout fly boosted tutorial by: Chimforce Demonstration videos by: Kuitar

Full-skip tutorial:

Rocket uppercut tutorial (by Kuitar)

Rocket uppercut alternative tutorial (by Xyphles)

Detailed scout fly boosted tutorial (by Chimforce)

"Why didn't LTS work?"

There's several things that can go wrong when attempting to do LTS, here's a quick list of everything that could have gone wrong while attempting the skip :

- Not loading in lava tube properly when going OOB Check your camera when you're moving oob or you might not load in LT properly, if that's the case then you won't be able to store lava tube as you're not able to trigger the checkpoint to lava tube.

- Not idle storing while you have the lava tube checkpoint Usually people hit the LT checkpoint trigger with the camera after stopping so they don't need to move as far to save a second, but if you don't go far enough or don't move the camera correctly you won't have the LT checkpoint and same as the first issue, not store correctly

- Not waiting long enough to idle store Unlikely but if you're not waiting up to at least the idle animation starting then it won't store the level ID for idle deload.

- Not getting VC checkpoint back after idle deload I doubt it'd be possible to miss if you do anything close to what people usually do there as movement but nonetheless, if you don't get the VC checkpoint back then the idle deload won't work at the end since you already have a checkpoint within the level you're reloading with idle deload.

- Messing up the checkpoint bypass This is one of the most likely culprit since it's really easy to miss without realising it if you're not paying attention and can just be plain hard to do. Same reason as the previous one, if you're missing the bypass then you'll have LT checkpoint.

- Not going far enough into LT If you're stopping slightly early to do the deload, it won't work, that's why we're usually tipping our toe within that one rock, to make sure we're far in enough. If not you'll be closer to the starting checkpoint so you won't warp to the zoomer one.

- Not waiting long enough for the idle deload itself If you start moving even one frame too early then the idle deload won't have occurred and moving will have broken it. If that happens you can just retry again.

- Waiting too long, letting the idle animation play while not idle deloading This should never happen anymore with the new method of idle deloading where you just hold a button but it's still "something that can go wrong". So if you let the idle animation play while not triggering the glitch, it'll just store current level again, so that'll completely fuck the trick up, at that point you'd need to restart it all.

Pay attention to all those specific points and compare your attempt to a recording of your failed one. If you're still not clear what went wrong ask in the discord for more help.

Other videos

LTS with visible collisions by barg034 (start at 3:14)

iamGrig's original scout fly boosted tutorial:

Ledge grab method (neither optimal nor easier):

  • demonstration was performed on emulator.

Original LTS:

-demonstration was performed on emulator.

Technical explanation of the skip and idle deload :