Can fix the glitch cannon that is caused by skipping CC2
Also small time save strat to use a zoom fall
Can crash the game in the CRF race by moving the camera OOB in a certain spot
Can go up a ledge in one part
Misc Garunde Te glitches (usless)
Dialog overlaps
Can soft-lock the game by unloading Garunde Te as the cutscene for DIME unlock plays
Also this old post of mine from Discord:
Pausing when loading a zone seems to cause a massive lag spike. This seems to force the async load to become a blocking load.
For some reason I am getting a boost when I load the LFV map on this file where I did CCE while Tricky was left with his mom
=====
Small trick to make every cycle. Probably best used in a TAS.
It is possible to cut out a lot of running on the OFPT block puzzles by clipping it through a wall
Similarly, using double Fire Blast shots can save time in OFPT 2
Edit: Faster SS2 version
Discovered by "avengah" and surfaced by LobsterZelda
Apparently according to an old GameFAQs thread, you can use the CloudRunner Flute in ThornTail Hollow to make a CloudRunner give you a Bafomdad
However, I cannot figure out how to get this CloudRunner to appear.
Edit: Placing K2 is the trigger.
Apparently this can be accessed from chapter select cheat
TTH must be loaded for the Flute to be usable. However we can airswim to use the Flute in nearby link maps (but it will eventually disable)
But I am still not sure how to make this CloudRunner appear in an actual run. EDIT: Placing K2 is the trigger.
==============
Unrelated CRF glitch:
Glitch that Fuzzyness noticed
The Belina Te Key in DIM exterior shows text before the discovery cutscene plays
Here's a TAS-Only meme trick to get past the flames in Dragon Rock without taking damage. However, this doesn't save any time for the TAS, since we still can't go fast enough to make the next flame cycle (as compared to not waiting at all for the flame and just running straight through it.), and we can't do this when Fox is carrying an explosive barrel, since going over the edge makes him throw it:
When a switch in the 3rd column of the electric puzzle in Ocean Force Point Temple Exterior is selected while going to place Spellstone 4, it seems to disable all of the rows of switches after it:
Someone might want to look into this more to see how exactly it works.
Using Rena's tool, I found that you can save warp passed the IM cutscene trigger, but it does not appear to help
Note: The save trigger disappears in IM Act 2 (so after rescuing Tricky, it's gone)
Minor trigger issues
The ESW trigger and save triggers in CRF intersect, so going left/right changes whether or not ESW trigger gets set:
Hugging the right wall hits the save trigger later than normal, causing Fox to lose Tricky abilities after save/quit/reload:
If you can get passed the electric grid (maybe with ESW techniques), you can get electrocuted while using the cheat token well
Also, there is a small gap where you can avoid setting a flag, but I don't know what the flag is used for
(Discovered by Rena)
Items given by NPCs exist below the map usually, and these can be grabbed. However, you need to be able to stand.
So currently there is no known way to pick up these items. It wouldn't save time anyways I think.
Any% time save! Discovered by LobsterZelda (in fact, even BvqR did it in his TAS), I just figured out the root cause.
By zooming twice after entering the OFPT exterior map, the password for the electric puzzle gets set to 1 2 3
This password will stay as 1 2 3 for OFPT 1 and OFPT 2 in the BMC route.
Also, the password is set to 1 2 3 when warping to the Interior map, so in Any% BMC, the password was already 1 2 3 for OFPT 2.
I revisited that Ice Block skip glitch in DIM, it looks like it might actually be possible.
Sadly this is ~10s slower than just pushing the block
A ~37 second timer starts after starting the fire (which ticks down during the cutscene too). After the timer is done, the water remains lowered after save/quitting or dying (setting 803A3FA3 in v1.0 from 12 to 140)
The first death resets the timer. The 2nd death (save/quit also works) warps you back to the start, and the water will be raised as long as the timer never ticked down.
Using mammoth #1 clip, it is possible to hit this save trigger through a wall and collect the 3rd bridge cog early.
However, this is a soft-lock because Fox cannot escape from behind the wooden door.
As of today, new categories and rules have been added to the leaderboard. The following has changed.
Here are the following new categories and changes added to the leaderboard:
- Spellstone 2
- Spellstone 1 will now be a sub-category under the new category "Spellstones" along with S