Changed: Rules regardless hook were clarified
Reasons: Hook is the most broken item in the game right now in terms of speedrunning. It can boost you and can be used to fly on props. Some mechanics of it are glitchy and shouldn't be present in glitchless category. Only basic mechanics should remain there.
@rhycus, @babyemogirl, Prop fly is indeed a glitch. Rules are pointing that out (the section about any% rules) and the rules of glitchless run. Normal hook boost is not a glitch. But prop flying is. Here's the condition itself: nailing 2 props and using hook on the construction is a glitch. Tying yourself to surface with hook and somehow blocking pull force to release it after with a bigger power is NOT a glitch. And 0.8.2b has changed so significantly that applies entire new strats to speedrun everything. I just found recently that DrNose deleted the speed limits. Basically if you have tied yourself from 1 corner of map and flew to the other in sandbox, you could've fly on hook for like 30 seconds across entire map. Now you will land instantly and be bounced to the world borders many times. That's hilarious change in mechanics, but with given clarification you can abuse even that in glitchless runs, because it's intended as of now.
Since hook is the most broken item in the game, i'll create entire section in rules that clarifies glitchless hook usage and any% differences later on. For now, just don't use hook+2prop+nails in glitchless runs and hook -> prop -> hook grab & release trick (also sends you flying). One regular hook only.
P.s. Gosh.. on community growth i would have to deal with physics rules on each category somehow... Yikes...
Improved rules again. All the runs made before the rule about timer requirement will be verified as usual and remain. Timer is a proof itself to rely on
Changed: Runs with no timer at the recording video will not be accepted. Timer can be started not at a time run started and ended, but within 2 seconds range.
Reasons: Timer allows to tell easily whether video is not speeded up or timer just overlayed on speeded up video. Easier for mod to tell if timer is correct and game mechanics working at normal speed with it (incredibly hard to unnoticably spoof). 2 seconds range is enough to stop timer manually and still have run covered with it.
And the second question. Is it better to add the ABILITY to have winter mode turned on or make it PERMANENT REQUIREMENT? I think the second option will do
@babyemogirl, Okay, we can stick to temporary 'Misc' section. If winter mode will substitute speedrun experience any further and many subcategories will be required, then i'll switch it to a variable mode and make these runs not primary ones in some of the corner xd
So next question: which categories do you want to have winter mode for?
Okay, let's think if winter mode should be a variable (like version and category type are now). This move will cost us 50 ye.. this will add a divider for each category, which can be suitable for big community, but now it can just stay. Other idea is to make separate categories for winter mode where it applicable. It's more flexible but should be added for each type manually. (like winter kefur O%, winter burger%) which i don't like personally. Share your thoughts :D @Jump, @Naleg, @babyemogirl, @yep_s
Changed: Added 0.8.2b version
Reasons: Came out a month ago, has debug tp difference with 0.8.2, hence game-changing enough to be considered as segregated version. VotV dev provided no info on mechanics further. For now on, only Any% story mode runs will be impacted by that. Has no visible impact on Glitclless% and runs may be placed at 0.8.2 as well.
Today - tomorrow will check that one
Okay, there are 4 KerfurO% runs in a wait list. I've been lazy these 2 weeks, now i'll check them and refactor categories a bit
Okay, i see. Also Tile% can be settled up for opening green cabinet and Skull% to enter the Hell dimension
UPD: run recording for the category is enough offense to open one right now