So, there are videos of Burger% runs and probably Tile% runs, as well as Skull%. Should I add some of these?
Vote for your pokemon and post reply as this:
@WiRaR, 2
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Tile%
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Burger%
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Skull%
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None of them >_<
Only one for now. You can explain your choice freely. You have one week to vote :)
Changed: Death% time precision added for all runs
Reasons: The fastest category should have the most precise time to compare runs in it. May require 1 ms precision in the future
Changed: Mid-air exiting of ragdoll state is not considered as a glitch
Reasons: It is unclear whether or not mid-air exiting of ragdoll state is a glitch or purposely implemented. By pressing spacebar after ragdolling you can speed up the "waking up" process right mid air sometimes. Works on pretty consistent manner and can be mastered so will not be considered as bug/glitch on all versions it remains stable. Allowed in Glitchless% runs
Changed: Ensured ladder spam boost is not considered as a glitch
Reasons: It is unclear whether or not ladder spam boost is considered as a glitch. Since upper half of all ladders can be spammed to climb faster, it seems like not a bug at all. Applies to all versions where such a feature occurs as for now. Allowed in Glitchless% runs
Changed: Mailbox prohibition now pointed out in KerfurO% rules
Reasons: As any% suggests, it is unclear that "any methods except cheating" excludes such an feature for run usage. Hovewer it's implemented for story mode, mailbox works as exploit that will tie all story mode runs to wise inventory management and off-screen preparations, which should not be the competitive case
Digging out joints isn't something I'd call a problem since gravel pattern rarely repeats itself and boxes locations almost forming a square. When I tried this out, I've used gravel patterns only. At least 5 times is enough to dig anything first try at night
I'm slightly tempted to see if sub 3 is possible
Watch your jaw, two runs with sub 3 are here already
Oh ma god, barely beaten 2nd place in Tutorial%.. that should be too lucky..
@NeppuNep, thanks for opinion. So we came to a consensus that current idea itself of completing the game is too boring to take place (at a moment, not by future possible updates). And it will be suspended. Now i need to decide - whether the category should get some other idea or just disappear. I'd suggest something that needs below 2 hours for completion. What's your thoughts on time limits and new category idea?
As for now, i'm suspending category
Not 10:53, but 11:08 since loading screens between start and the end of the run are counted in run time. I'll specify it as well I think
Yeah, i've seen it :D
Also this is semi-perfect run. I'm planning sub 6 run and (maybe) Done perfect, which according to calculus has blistering 5:40 time goal.
Pipe climb strat should be modified a bit, current one is risky and sub-optimal. I could achieve even cooler result yet to be practiced
Changed: Time precision
Reasons: To avoid collisions of sub-second difference, runs will be verified with 10 ms precision from now on. No collisions have been appeared yet, though all death% runs will be re-verified due to precision importance. It's a flaw that should've been fixed long ago. From now on every run will receive confirmation including milliseconds. For example WPWT Any% — 6:12:660
I need some realistic suggestions about the fate of Doctor Kel% category. It's quite deprecated and not suitable for speedrun. For me personally it needs to be suspended. What are your thoughts? I'll wait one week for any propositions about it.
Opposite idea: keep category alive and add some speed-ups such as 200% day speed time and explain core mechanics of time skips such as climbing surfaces (reduces stamina), etc. Share your thoughts on this as well!
I need some realistic suggestions about the fate of Doctor Kel% category. It's quite deprecated and not suitable for speedrun. For me personally it needs to be suspended. What's your thoughts? I'll wait one week for any propositions about it.
Opposite idea: keep category alive and add some speed-ups such as 200% day speed time and explain core mechanics of time skips such as climbing surfaces (reduces stamina), etc. Share your thoughts on this as well!
Okay, i can't answer now normally, because the category itself suggested by inactive Sr. Mod long ago and is quite deprecated. You're right about insufficiency of rules and possibility to complete the task. It should be suggested to take more "sane" clue for speedruning. Do not try it now and waste your time. Watch changelog for it and participate on discussion at General, please :D Thanks for a reminder!