- 10.000.000 Credits (GT Mode Screen): Select, Left, Right, Right, Down, Up, Up, Left, Down, Up, Right, Left, Down, L1, R1, SELECT
- Passing any license (License Selection Screen): Select, R1, Select, R1, Select, L2, L2, R2, R2, L1, Select, L1, Select
- Golding any specific license test (License Test Selection Screen): Select, Select, R1, R2, L2, L2, Select, L1, R1, Select, R2, L1, Select
- Golding any event (Event Course Selection Screen): Select, L1, Up, Up, Select, R1, Down, Down, Select, L2, Select, R2, Select
Hello everyone,
Following Subsonix's runs on Duckstation, running PAL, console and emulator have now been separated. Since the emulator runs faster than console, it's only appropriate that the split is made, so no one is forced to emulation.
By complete accident, I discovered that you can completely freeze Death's AI by tabbing out of the game as he starts his stun move, and tabbing back in as the animation has almost finished.
I decided to run the game again after a whole year, and in my stream I encountered two bugs that basically destroyed the respective attempts.
This thread is dedicated for listing those issues.
- Magic Man softlock: Triggered by having Stilts active and getting hit by Magic Man's transformation spell. This will cause you to get stuck at the end of the spell, and your only option is to quit to the main menu.
- Death's box lock: Triggered by summoning Marceline when the box is up. Even after defeating the skeletons, the box will remain and Death will remain on the stage, only teleporting back when he wishes to. The box will also remain for the remainder of the fight, but the fight can be finished.
- Stalagmite hitboxes in Flame King boss arena: The spot with the stalagmites will get you stuck in them, with no way to unstuck yourself. Flame King can unstuck you, but there's no way to command him to do so (obviously).
- Button mash game freeze: Minor, but should be noted. If you press the confirm/skip button upon defeating a boss too fast, the game has a tendency to freeze.
- Tree Witch softlock: Also minor, with very low chance of encountering. This occurs when you inspect Enchiridion pages with Princess Bubblegum and Tree Witch sits on Finn. After Jake releases Finn, you will be stuck. Your only option is to quit to the main menu.
What do you mean? You're allowed to, you just need to include the settings screen in the video, as only level 1/default settings will allow you to save a laptime record.
Lurker asking
I didn't take it as negative, I'm just stating facts as runs should obviously be checked :D
This is something I noticed earlier, let me shed a little light into the matter.
So when I first set up the leaderboards, I was assuming people would use Time Trial by default. However, as it turns out, people chose to go for Single Races.
I'm also a failure of a mod for just approving runs and not checking, thus I noticed the issue just recently.
If I were to fix this, it would require quite a bit of fixing as it's not straightforward. I'll get around to it at some point.
Thank you for running the game.
The cheats used in the 100% category are as follows:
All the other cheats unlocked are either levels, boss battles, unlockable characters and the Duke Nukem FMV.
Hello everyone,
I created this thread as I noticed there was a bit of rules that I hadn't applied to the category in question.
Since it is possible to win every race in division 1, and therefore it is a guaranteed Championship win, you may stop the timer there, as well as when it is clear you're leading the championship (e.g. more wins than The Skum)
Then, I was thinking of adding something in the rules but chose not to. This would've been about the effort in such races where winning is impossible. What I mean is, if you simply cannot win anymore, you could just throw in the towel and let the AI finish the race. While this is viable, it would undermine the concept of finishing all races. You should still make an effort to go as far as you can. This admittedly becomes tricky if your car is broken, especially to the point where the radiator is blowing along with steering damage.
Ultimately, this is a category that focuses on skill, so I won't touch up on the second part any further, but as always, try to do your best!
Indeed, but you have to understand that no one else but me has run the game, so I didn't see it necessary to set everything up :)
I'll get around to doing it at some point.
I decided to exclude a part of the run to make it more "accessible", by getting rid of the RNG in the beginning. You may start the run from a save file where the first race is completed and start the timer at "Continue"
Wouldn't be fun to keep resetting for that MR2 (or any other car) only to get screwed by RNG later in the run :P
For now, any% remains as it is.
I have taken the liberty of renaming cars that have different names in different regions to the more common ones
These include the cars Vitz (Yaris), FunCargo (Yaris Verso), March (Micra) and Vita (Corsa).
I also gave cars more distinctive names. For example, the car named Sprinter Trueno shall be known as AE86. And Skylines R32, R33 and R34.
Hope that's okay!
Hello,
The all races variant of the Stock Car category is now a main category, as a subcategory. I realized that it's easier this way, plus you no longer have to go to the Misc. tab to see some skillful runs :)
2 years late, but what was said about being biased and unable to compare different runners, there could always be a ranking system inside game genres. Of course, there is one problem I see from this. Even inside the same genre there are different types of games. E.g. Gran Turismo and Mario Kart.
The only doable thing as a result would be having ranking systems inside a game series.
Outside of that scenario, nope. And it would be something that can't be managed easily.