1.0.2.0 Alpha has been released to GitHub. This is the initial release. Inventory icons are missing yet but everyything else works including inventory quantity, there is just no image.
SRT tool is available! Links below!
Latest downloads:
.NET Core 3.1+ required, download at https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-desktop-3.1.8-windows-x64-installer
Source code:
https://github.com/Squirrelies/SRTHost https://github.com/Squirrelies/SRTPluginProviderRE3 https://github.com/Squirrelies/SRTPluginUIJSON https://github.com/Squirrelies/SRTPluginUIRE3WinForms
Video tutorial(s):
Yeah I wrote it before Gemini patch existed and it was very sketchy as-is. Maybe after RE3 REmake I can circle back and fix a few long standing SRT issues on the older games.
Right now, detaching is beyond my knowledge limit. I am not a DirectX expert and I am going through 2 wrappers (GameOverlay.net which wraps SharpDX (no longer updated as of March 2019) which thin wraps the DirectX API).
I am working on these types of improvements but itll take some time. Right now im focused on other improvements like repositioning and having it actually work in dx11 fullscreen ;)
v1.4.1.0 is out.
Adjusts CORS restrictions. Added a sample html page for OBS browser source capture.
v1.4.0.0 is out.
http://dudley.gg/squirrelies/re2/RE2REmakeSRT-1400-Beta-Signed-Release.7z
Key changes are...
DirectX Overlay (enabled via options dialog (right click anywhere on the SRT, go to Options, check the DirectX Overlay box)) JSON HTTP Endpoint (accessible via http://localhost:7190/) Performance improvements and code cleanup.
Before you ask, I plan to add quality of life changes in future releases. These include...
Repositioning overlay. Reason: Hard-coded position is not user-friendly.
Disabling JSON Endpoint. Reason: User does not use feature and does not want extra logic running.
Changing Endpoint port. Reason: Useful in case 7190 is already in use.
Option to draw WinForm SRT (GDI+), Overlay SRT (DirectX) or both. Currently it always draws WinForm SRT (GDI+) and optionally also draws Overlay SRT (DirectX). Reason: Performance benefit by not rendering the same information twice.
The resources page points to https://github.com/Squirrelies/RE2REmakeSRT/blob/master/CHANGELOG.md which always has the latest version.
v1.3.4.0 should work on the latest version. The link to the latest version is http://dudley.gg/squirrelies/re2/latest.7z .
Updated for the latest update.
http://dudley.gg/squirrelies/re2/RE2REmakeSRT-1340-Beta-Signed-Release.7z
New update (867.4MB @ ~2019-12-17)
Pointers did change and break the SRT. I am working on it.
You should be able to open regedit, navigate to HKEY_CURRENT_USER/Software/RE2REmakeSRT and delete the ScalingFactor value there to reset it back to default.
Not at this time. There is an inventory scaling factor option but that only affects the inventory display aspect and not the health, DA, etc.
Sure. I have no idea if the patch has been delayed or not released to some regions.
I identified the issue. A new build will be released soon.
It is designed to work on non-censored, latest Steam version. It can be placed anywhere.
If you ever want to see it when timers increase visually. You can run the SRT in Debug Mode.
It shows all 4 timer values in raw form. It helps illustrate what increases when.
You'll see the P value increase when paused, M increase when in inventory, etc.
IGT is comprised of the following components.
Always Running timer, in microseconds. Cutscenes-only timer, in microseconds. Menu-only timer, in microseconds. Paused-only timer, in microseconds.
IGT = Always Running timer - Cutscenes-only timer - Paused-only timer.
Menu-only timer is tracked but not used for IGT.
Its updated. 1.2.4.