Yeah I believe that technically, I have found enemy HP and that it is not specifically just boss HP and I only have one of the enemy HP pointers. It just happens to usually have the boss in it. I think the cases where it isn't working, the HP is in a different location. In addition to Inventory work, I am searching to see if I can find the enemy HP pointer table so we can get the bug sorted out.
Thank you for your testing, it is helpful, especially the detail.
Yep. IGT has been found and a test build has been circulating on discord. I am preparing to release a public build once Dudley is available for hosting the file.
Current features:
Player HP Boss HP IGT
Notes:
Boss HP is really Enemy HP it seems. Sometimes when no boss is around it'll show an Enemy HP such as a Zombie. I'll be working on filters. Also on one of the Birkin fights, he has 1,000,000,000 HP. This is actually normal. He is designed so that you can't 'kill' him normally, only via using the rocket launcher and this is how the game makes sure you don't kill him by just laying into him.
Status update.
- HP found.
- Inventory (weapon id, attachment flags, ??? and quantity) found for position 1. Focus went elsewhere.
- IGT found-ish. Found the string that shows in the pause menu. It only updates when you hit pause. Attemtping to scan around this value to see if I can find the backing variable that forms the basis for that string.
Yes, that'd be awesome. I noticed I had difficulty finding IGT in the demo. I found HP and Inventory stuff fine but IGT was elusive.
SRT Host is available! Links below!
Latest downloads:
Source code:
https://github.com/Squirrelies/SRTHost https://github.com/Squirrelies/SRTPluginProviderRE2 https://github.com/Squirrelies/SRTPluginUIJSON https://github.com/Squirrelies/SRTPluginUIRE2WinForms
Video tutorial(s): This video shows RE3R but the setup process is the same for RE2R.
I was able to set mine to Simplified Chinese and start a game fine. A lot of the game is still in English (UI elements in inventory menu) but some text is in Chinese now (pause menu for example).
It did not crash for me.
If you don't have time, I can look into it as well @0_yami_0 :)
As promised earlier, here is the new version.
Download (v0.2.3.0 Beta): https://drive.google.com/uc?id=1Ucy7DNsSn3DoXCVEo2L_m8o8mzeF7hkI&export=download
Works with the update that added Chinese localization.
Yes, I should be done with work for the day in a few hours. I'll post an update then. I already fixed it for the update, I just need to post it online.
<3
@Liv Could you update the resources link? <3
https://steamcommunity.com/sharedfiles/filedetails/?id=378357950 (http://www.fluffyquack.com/tools/)
FluffyQuack appears to have posted an update that fixes it. It just hasn't been updated here yet.
If a mod could update the resources link, that'd be dynamite. <3
Updated to support the updated version on Steam.
https://drive.google.com/file/d/1CrtlOuzepuwZseOAruaq_QYhPPMF3v1D/view?usp=sharing
0.2.3.0's only change is adding the new update checksum hash. Main offset did not appear to move but I did not extensively test it. Loaded into game as Jill, HP, IGT, equipped item and ammo counts all worked.
Boss health depends on finding the NPC/Enemy tables which has not been located yet, mostly due to lack of interest.
Possible yes, just hasnt been done yet.
Ahh, its compiled as an x64 binary because I'mm using the 64-bit structure for MEMORY_BASIC_INFORMATION (https://msdn.microsoft.com/en-us/library/windows/desktop/aa366775(v=vs.85).aspx). I'd have to program in the 32-bit structure which is not terribly high on the priority list right now. I'll look at it after RE3 SRT is done.
tl;dr possible for me to make it 32-bit compat. but requires some additional code to make happen.
Download (v0.2.1.0 Beta): https://drive.google.com/open?id=1t50VDdMaX_12Lb7HCCO1AvnNxWy3v_po
Improved UI responsiveness.
Download (v0.2.0.0 Beta): https://drive.google.com/open?id=1XJjwJLxOUQePJn3edhMsXL-gt-C_fxkx
Added manual-mode. Allows users to run this program from a computer other than the one they're playing the game on (such as two-pc streaming setups) and lets you click the item to mark it as acquired. You may also click an item to mark the item as not acquired if you accidentally clicked the wrong item.