[quote=AMpineapple]when will it end?[/quote]
The end is nigh
Reviewing the board for a bit, I saw a run that reads "PS3 Emu", which struck me as odd. Do you guys really accept runs from RPCS3 (the only PS3 emulator I know of that's working to date)?
I mean, as much as I love accessibility options, RPCS3 still seems to be in a quite experimental stage, so that got me curious.
Mentions in posts (the @'s) are certainly based on the state of the user at the time of making/editing the post. Appart from the banned/unbanned state, they also seem to keep the color the mentioned user had at the time, even if the user changed it afterwards.
[quote=Lupi_lui]Not gonna lie I don't even know what a segmented run or livesplit are haha![/quote]
Livesplit is just the software timer the majority of speedrunners use to time their own runs. If you're using the in-game time, you can disregard this I guess.
Segmented runs are runs that are done in separate chunks or segments instead of being done in one sitting, and typically people re-run each segment separately until they get a time they're satisfied with. This is a perfectly legitimate way to speedrun a game, but it also can't really be compared side by side with runs done in one go for obvious reasons.
[quote=Lupi_lui]Like I said, as far as I know there's no way to manipulate the game timer on the PS1 FF7, so the footage I have showing the save file and final time check (combined with the levels and strategies you would only have/do on a speedrun) add a little credibility I hope, but rules are rules I know.[/quote]
The thing is you could easily save/load before the start of the video until you get a perfect run for that last part of the game and the mods would be none the wiser. I agree that it'd be pretty silly to do this only to get a 35th place on a leaderboard, but if a rule is set in place to manage top times, it only makes sense to apply the same standard for all the rest of runs too.
It's unfortunate that this is the case, but I'm afraid you'll probably have to do another run, fully recording from start to finish. Hopefully this time is even better! Good luck :)
In my opinion, nothing is ever truly 100% original and most of the new stuff you see are rather innovations (ie. new ideas that feed off/work on already stablished concepts). As creative as we might think we are, we are always inspired by something that already exists in some shape or form (or subconsciously drift towards the same conclusions somehow), and there's really nothing wrong with this.
In the case of your "no user input category" idea, even if there's already a game that put this idea to the test you could implement it for other games that don't have it yet. Sure, the category concept was already out there, but that doesn't mean you can't play around and put a new spin on it :)
@LordWaluigi64 Seriously though, why did you feel the need to reply to a 2-week-old thread with nothing else but "NOICE"? I'm curious
[quote=Prince12r]I've just played it in 29m30s and I'm just ambitious enough to want to make it to the end of the top 30 for this game.[/quote]
@Prince12r You don't say! That's exactly the first time @Fverhart got for this game! What are the odds Kappa
[quote=Delrus7]I only mean artificial in the sense that the doing-it-fast part of speedrunning is not necessarily intended by the game itself. In that sense most speedruns are artificial (except for games like lovely planet where the point IS to beat the levels fast).[/quote]
Speedruns are an artificial challenge we impose ourselves. However, they also have a defined set of rules like any other competition, and multiplayer-only games don't seem to comply in this aspect. Take for example this next bit:
[quote=Delrus7]Reaching max rank in a multiplayer setting is a game-made goal, for example.[/quote]
For starters, for a game to be hosted on speedrun.com, the applicant is required to show an Any% speedrun from beginning to end. This means that the game must be ran as fast as possible (otherwise it wouldn't qualify as a speedrun, but rather a longplay/walkthrough), and they must have a clearly defined start and end.
- A clearly defined start could easily be understood as selecting "Start Game" on a main menu or something akin to this.
- A clearly defined end should be something that indicates that you "Beat the game!" or "You Won!", or even some sort of indication from the game itself that you completed the game at a 100% completion rate.
Now, while some multiplayer games might make it your goal to reach a certain level/rank to entice you to play, you don't really "win" or "beat" the game once you reach those levels. If I reach Global Elite on CS:GO, I don't just suddenly "win" at the game (and I'd actually have to keep playing to retain my rank, at least every once in a while), so I think using this as an ending marker would be ultimately arbitrary and not really defined by the game itself.
[quote=Delrus7]And while I agree that speedrunning single/coop usually means the end state of the speedrun lines up with an existing goal of the game itself, it is the existence of the misc. categories (like 9 stars in super mario 64) that lends credence to competitive multiplayer.[/quote]
I'll take SpiderMan 2000 as an example, given that it's a game/leaderboard I know pretty well.
There's a clear distinction between the regular/main categories and the miscellaneous categories:
- Main/Regular categories (ie. Any% - Easy/Any% - Kid Mode/Any% - Hard/All Comics/100%) are all categories that have you play through the game using only challenges that you can impose to yourself through the game itself (like changing difficulty setting or getting all collectibles in the game), with the exception of going as fast as you can (again, otherwise it wouldn't really be a speedrun).
- Miscellaneous categories (Any% (No Skips)/Peter Parker Challenge) are all categories that have you play through the game while imposing extra challenges on yourself that aren't really supported or endorsed in any way by the game (there's no setting in the game forcing you to play glitchless or to use the Peter Parker costume once you start the game).
In that regard, miscellaneous categories are only there to provide the runners some extra challenge should they want/need it, but as their name suggests, they're still miscellaneous. They're there for extra flavor and I don't think they really embody what a speedrunnable game would normally look like. Besides, comparing "Any%" of a multiplayer game to a miscellaneous category of a single player game (where there's a lot of variety and meme categories floating around) is like comparing apples and oranges, so it's not exactly leading us to any real conclusions.
PS: Of course, as it's been mentioned above, all of these only apply when talking about hosting speedgames here. These guidelines don't necessarily translate to other sites, and a community looking to run a multiplayer game could very well host a google spreadsheet and keep a record of all their times on there without anyone being able to say a pip against it. I understand that's not your objective here, but I thought I should mention it nonetheless in case someone else reads this.
@Bob-chicken while that post is written in a very weird way and it's still a necro, it's still on topic (and actually seems to address the OP directly), so it doesn't personally strike me as a bot.
But even if not a bot, certainly a very curious individual.
hi
https://www.speedrun.com/the_site/thread/wrefn
[quote=Daravae]Not necessary. The site is looking into using true Markdown. Thanks for making this through.[/quote]
[quote=rogerkayn]The site is looking into using true Markdown. Thanks for making this through.[/quote]
@rogerkayn is copying one of @Daravae 's posts on the same thread.
EDIT: Nevermind, @Timmiluvs beat me to the punch :P