Commenti
discussione: Gumshoe
Nova Scotia, CanadaCarter442 months ago

Sure thing

aaron2u2 e Zarc0nis ti piace questo
discussione: Gumshoe
Nova Scotia, CanadaCarter442 months ago

If some emulator submissions come in I’ll definitely have no problem including them on the leaderboard

aaron2u2 e ProfessorRetro ti piace questo
discussione: Dig Dug II (NES)
Nova Scotia, CanadaCarter441 year ago

That trick is unfortunately not allowed for runs

Nova Scotia, CanadaCarter441 year ago

Runs are being verified. You only submitted your run this morning

discussione: Tonkachi Mario
Nova Scotia, CanadaCarter442 years ago

Categories almost always require you to beat the game. There’s not much point in having one where you play the first few levels then stop

Nova Scotia, CanadaCarter442 years ago

The runs you’re seeing don’t despawn any hyenas. The second and third hyena spawn on the same Y-axis pixel so they come down perfectly overlapped. If you kill them effectively they stay overlapped the whole time and they both take damage and die at the same time. This gives the appearance that there is one on the left and one on the right, but there is actually one on the left and two on the right

Retroprinz, Sarabi e 2 Altri ti piace questo
discussione: Super Mario Bros. 2
Nova Scotia, CanadaCarter442 years ago

You can see it at the end of this run by Andrewg https://m.youtube.com/watch?v=rVM4mLVBdb4

GustavoShrapnel e KumaKhan22 ti piace questo
Nova Scotia, CanadaCarter442 years ago

Sure thing

Walgrey piace questo
Nova Scotia, CanadaCarter442 years ago

I did this recently and it’s sparked a lot of interest in doing credits warps/game end glitch https://m.youtube.com/watch?v=r2b3-LXROus I was wondering if we could have a category for it

noisepolice, ReinVos, e Wrap ti piace questo
discussione: Dig Dug (NES)
Nova Scotia, CanadaCarter442 years ago

Walking towards enemies while mashing the fire button is how you cancel it and kill them the fastest

Thee_Deadguy piace questo
discussione: Dig Dug (NES)
Nova Scotia, CanadaCarter442 years ago

Mash the fire button really fast instead of holding it down

Nova Scotia, CanadaCarter442 years ago

I’m also very interested in some Eggsplode categories

JoePulito piace questo
discussione: Hit Marmot
Nova Scotia, CanadaCarter442 years ago

Hit Marmot isn't a game that loops forever, it has an actual ending after 30 stages. To reflect that I created new categories for each game mode and I left the old 100k category since it already has a nice handful of runners

Kona591 piace questo
Nova Scotia, CanadaCarter442 years ago

The way the game works is that the it consists of three rounds and then it goes back to the title screen. That means that the current categories are only beating the first level out of three which means the game isn't considered beat. I have done a basic run of the whole game to show how I think the categories should be :)

giuliok piace questo
discussione: Dig Dug (NES)
Nova Scotia, CanadaCarter442 years ago

Time starts as soon as you press the start button to start the game. Using level splits is completely up to the runner

Nova Scotia, CanadaCarter443 years ago

The rules absolutely should have stated that timing starts on gaining control, that was a mistake. The reason it starts on gaining control instead of the title screen is that it’s usually very hard to tell when the title screen is started when using the RNG manipulation

Nova Scotia, CanadaCarter443 years ago

An all difficulties seems like it would make a better race format than an actual category but if there’s enough runners that want it I don’t have a problem with adding it

Sarabi piace questo
discussione: Baby Boomer
Nova Scotia, CanadaCarter443 years ago

I decided to separate zapper runs and controller runs since this game gives the option to use both. Now it’s consistent with other games of this fashion like Operation Wolf and Mechanized Attack

Nova Scotia, CanadaCarter443 years ago

Given that we have a pretty equal ratio of runs that are on original hardware and runs that are on emulator, I think splitting them would be a good choice. Adding time to runs might turn into a funky situation if different emulators would require different amounts to be added

Bronkel, Insomnimatics, e Sarabi ti piace questo
Info su Carter44
Iscritto
6 years ago
Online
today
Runs
425
Giochi corso
Duck Hunt
Duck Hunt
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36
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Club Penguin: Game Day!
Club Penguin: Game Day!
Ultima corsa 11 months ago
34
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Super Mario Bros.
Super Mario Bros.
Ultima corsa 3 years ago
26
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Super Mario Bros. 2
Super Mario Bros. 2
Ultima corsa 1 year ago
20
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Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
Ultima corsa 4 years ago
15
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The Lion King (SNES)
The Lion King (SNES)
Ultima corsa 3 years ago
15
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Super Mario Bros. 3
Super Mario Bros. 3
Ultima corsa 4 years ago
14
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The Lion King (Genesis/MegaDrive)
The Lion King (Genesis/MegaDrive)
Ultima corsa 3 years ago
13
Runs
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The Lion King (SNES)
The Lion King (SNES)
Ultima visita 2 months ago
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Short Order / Eggsplode!
Short Order / Eggsplode!
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71
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Vs. Pinball
Vs. Pinball
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31
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Stealth ATF
Stealth ATF
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Duck Hunt
Duck Hunt
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Super Mario Bros.
Super Mario Bros.
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Hogan's Alley
Hogan's Alley
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755
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To The Earth
To The Earth
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Duck Hunt
Duck Hunt
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208
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Dig Dug (Namco)
Dig Dug (Namco)
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114
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The Lion King (Genesis/MegaDrive)
The Lion King (Genesis/MegaDrive)
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62
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Dig Dug (NES)
Dig Dug (NES)
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60
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Dig Dug (Atari 2600)
Dig Dug (Atari 2600)
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39
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E.T. The Extra-Terrestrial
E.T. The Extra-Terrestrial
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19
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Gotcha! The Sport!
Gotcha! The Sport!
Ultima azione 2 months ago
15
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Operation Wolf (NES)
Operation Wolf (NES)
Ultima azione 2 years ago
15
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