The reason why In-game time is now the default timing method
7 years ago
United States

I originally wasn't going to require In-game time,but I started to think about it when I noticed something about this particular version not too long ago. I was doing runs one day,and I noticed that,if you do not get a top 10 time on the in-game leaderboard,the game skips loading that screen entirely,saving about 3 seconds real-time,but it does not at all affect In-game time. This can be beneficial for real-time,but there's a problem with this. Unless all of the top 10 times are times you likely would not get in a run,this will screw with your real-time,and make a run appear better than it actually was. For this reason,In-game time is now the primary timing method,and is now required for all future runs. Don't worry about your run if you have one without In-game time,I will take care of that.

DevaPein likes this
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